Flashfire

Source: Starfinder #22: The Forever Reliquary

CR: 12 XP: 19,200

CE Medium outsider (chaotic, demon, evil, extraplanar)

Init.: +3 Senses: blindsense (life) 60 ft., darkvision 60 ft. Perception: +22

Defense

HP: 170

EAC: 25 KAC: 26

Fort: +13 Ref: +11 Will: +15

Offense

Speed: 30 ft., fly 30 ft. (Su, perfect)

Melee: claw +22 (2d12+15 F & S; critical burn 3d4)

Offensive Abilities: sabotaging compulsion (DC 21)

Spell-like Abilties: (CL 12th)

Statistics

Str: +3 Dex: +3 Con: +4 Wis: +4 Int: +5 Cha: +8

Skills: Computers +27, Engineering +27, Stealth +22

Languages: Abyssal, Celestial, Common; telepathy 100 ft.

Ecology

Environment: any (Abyss)

Organization: solitary, thrall team (1 plus 1–2 compelled creatures)

Special Abilities

<p><b>Sabotaging Compulsion (Su)</b> Once per day as a full action, a flashfire demon can compel a creature to covertly commit sabotage. If the target fails a DC 21 Will saving throw, it begins enacting a plan dictated by the flashfire demon to cause maximum loss of sapient life with a minimum chance of detection. The compelled creature makes all efforts to avoid being discovered, including acting normally while being observed and eliminating evidence of its actions. It retains no memory of the sabotage it enacts or the demon. This effect lasts for 12 days. However, at the end of each day, as well as when the target undertakes any action that threatens its own safety, the target can attempt a new saving throw to end the effect. Once the effect ends, no flashfire demon can affect the creature with this ability for 24 hours. This is a mind-affecting effect, but non-mindless undead are not immune to it.</p>

Description