Fortunaut

Source: Alien Archive 4

CR: 9 XP: 6,400

— — —

Init.: +4 Senses:Perception: +17

Defense

HP: 135

EAC: 22 KAC: 23

Fort: +10 Ref: +10 Will: +10; –1 vs. mind-affecting

Offense

Speed: 30 ft., climb 20 ft.

Melee: incapacitator +17 (3d4+11 B nonlethal)

Ranged: persuader +19 (2d4+9 E & F; critical wound)

Offensive Abilities: overload (DC 18), override (DC 18), target tracking

Statistics

Str: +2 Dex: +4 Con: +3 Wis: +2 Int: +6 Cha: +4

Skills: Acrobatics +17, Athletics +22 (+30 to climb), Computers +22, Diplomacy +17, Engineering +22 Feats Fusillade

Languages: Common, Worlanisi; limited telepathy 60 ft.

Gear: d-suit III, incapacitator with 1 battery (20 charges), 4 persuadersAR with 4 batteries (20 charges each)

Ecology

Environment: any (Worlan)

Organization: solitary, pair, or jackpot (3–5)

Special Abilities

<p><b>Psychic Reverb (Ex)</b> A worlanisi takes a –1 penalty to saving throws against mind-affecting effects and takes +1 damage per damage die from mind-affecting spells, weapons, and other effects.<br/> <b>Worlanisi Gamble (Ex)</b> Once per day as a reaction when the worlanisi or an ally they can see within 15 feet rolls an attack roll, saving throw, or skill check, the worlanisi causes that creature to roll twice and take the better result.<br/> <b>Worlanisi Luck (Ex)</b> The first time each day that a worlanisi rolls a natural 1 on a d20 roll, they treat it as a natural 20 instead.</p>

Description