Fortunaut
Source: Alien Archive 4
CR: 9 XP: 6,400
— — —
Init.: +4 Senses: — Perception: +17
Defense
HP: 135
EAC: 22 KAC: 23
Fort: +10 Ref: +10 Will: +10; –1 vs. mind-affecting
Offense
Speed: 30 ft., climb 20 ft.
Melee: incapacitator +17 (3d4+11 B nonlethal)
Ranged: persuader +19 (2d4+9 E & F; critical wound)
Offensive Abilities: overload (DC 18), override (DC 18), target tracking
Statistics
Str: +2 Dex: +4 Con: +3 Wis: +2 Int: +6 Cha: +4
Skills: Acrobatics +17, Athletics +22 (+30 to climb), Computers +22, Diplomacy +17, Engineering +22 Feats Fusillade
Languages: Common, Worlanisi; limited telepathy 60 ft.
Gear: d-suit III, incapacitator with 1 battery (20 charges), 4 persuadersAR with 4 batteries (20 charges each)
Ecology
Environment: any (Worlan)
Organization: solitary, pair, or jackpot (3–5)
Special Abilities
<p><b>Psychic Reverb (Ex)</b> A worlanisi takes a –1 penalty to saving throws against mind-affecting effects and takes +1 damage per damage die from mind-affecting spells, weapons, and other effects.<br/> <b>Worlanisi Gamble (Ex)</b> Once per day as a reaction when the worlanisi or an ally they can see within 15 feet rolls an attack roll, saving throw, or skill check, the worlanisi causes that creature to roll twice and take the better result.<br/> <b>Worlanisi Luck (Ex)</b> The first time each day that a worlanisi rolls a natural 1 on a d20 roll, they treat it as a natural 20 instead.</p>