Fulmivar
Source: Starfinder #24: The God-Host Ascends
CR: 11 XP: 12,800
N Small outsider (elemental, extraplanar)
Init.: +8 Senses: darkvision 60 ft. Perception: +20
Defense
HP: 145
EAC: 25 KAC: 24
Fort: +8 Ref: +14 Will: +14
Offense
Speed: fly 10 ft. (Su, average)
Melee: None
Ranged: galvanic pulse wave +22 (2d8+11 E; critical stunned [DC 20])
Offensive Abilities: arcing flux (1d10+11 E, DC 20)
Statistics
Str: +0 Dex: +8 Con: +3 Wis: +0 Int: +5 Cha: +0
Skills: Acrobatics +25, Computers +25, Physical Science +20, Survival +20
Languages: Auran
Ecology
Environment: any
Organization: solitary or pair
Special Abilities
<p><b>Arcing Flux (Su)</b> As a full action, a fulmivar moves from its current location into a randomly chosen technological item. The item’s electronics are temporarily overloaded, imparting the broken condition to the item for 1d4+1 rounds. If a creature is carrying or wielding the item, they take 1d10+11 electricity damage. An affected creature can attempt a DC 20 Reflex saving throw to halve the damage and reduce the amount of time the item is broken to 1 round; an unattended item receives no save. The fulmivar can arc between multiple technological items in this way, as long as its total movement doesn’t exceed 60 feet, but the fulmivar can’t affect more than one item in the same space. This movement doesn’t provoke attacks of opportunity. Once the fulmivar uses this ability, it can’t use it again until after it has used its galvanic pulse wave attack.<br/> <b>Galvanic Pulse Wave (Su)</b> As a ranged attack, a fulmivar can project an electrically charged wave of energy with a range increment of 80 feet. If the attack is successful, the target takes the listed damage and each creature adjacent to the target must succeed at a DC 20 Fortitude save or be staggered for 1 round. This attack has the unwieldy weapon special property.</p>