Genesis Wraith

Source: Starfinder #33: Dominion’s End

CR: 17 XP: 102,400

N Medium undead (incorporeal)

Init.: +3 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +29

Defense

HP: 310

EAC: 30 KAC: 31

Fort: +15 Ref: +15 Will: +22

Offense

Speed: fly 60 ft. (Su, perfect)

Melee: incorporeal claw +29 (4d8+17 S plus lignify [DC 24])

Offensive Abilities: erupting branches (20-ft. burst, 3d12+17 P, Reflex DC 24 half, usable every 1d4 rounds)

Statistics

Str: — Dex: +8 Con: — Wis: +11 Int: +5 Cha: +5

Skills: Intimidate +32, Life Science +34, Mysticism +34, Stealth +34, Survival +32

Languages: Common, Gnome

Ecology

Environment: any vacuum

Organization: solitary

Special Abilities

Erupting Branches (Su) As a standard action, a genesis wraith can cause branches to erupt from a nearby computer, access panel, or other technological item within 120 feet. The branches deal 3d12+17 piercing damage to the item and each creature in a 20-foot burst centered on the item (Reflex DC 24 half).
Life Sphere (Su) A genesis wraith exudes a 30-foot-radius aura of tolerable living conditions, similar to those provided by life bubble.
Lignify (Su) A creature struck by a genesis wraith’s incorporeal claw must succeed at a DC 24 Fortitude save or take a cumulative –1 penalty to attack rolls, Reflex saving throws, and Dexterity-based ability and skill checks as they slowly turn to wood. Creatures with the plant subtype and plantlike universal creature rule have a +4 racial bonus to this saving throw. These penalties last for 10 minutes or until the genesis wraith is slain, whichever comes first. This is a curse effect.
Unearthly Terraforming (Sp) Once per day, a genesis wraith can cast terraform as a spell-like ability (CL 17th) without having to spend credits. Any structure or starship within the area of effect takes 50 damage, ignoring hardness or Damage Threshold.

Description

When a traveler with strong ties to nature (such as a xenodruid or intelligent plant) dies in the airless void of space or on blasted, lifeless terrain, their unique trauma sometimes traps them between life and death as a genesis wraith. This incorporeal undead seeks to manifest light, oxygen, and greenery where they perished, but they often destroy technology in the process.