Ghoran Flora-Shaper
Source: Alien Archive 2
CR: 6 XP: 2,400
Oakling ghoran mystic
Init.: +1 Senses: — Perception: +18
Defense
HP: 75 RP: 4
EAC: 17 KAC: 18
Fort: +5 Ref: +5 Will: +9
Offense
Speed: 30 ft.
Melee: tactical dueling sword +10 (1d6+6 S)
Ranged: corona laser pistol +12 (2d4+6 F)
Offensive Abilities: grasping vines (DC 18)
Statistics
Str: +0 Dex: +1 Con: +3 Wis: +5 Int: -1 Cha: +2
Skills: Diplomacy +13, Intimidate +18, Life Science +18, Mysticism +18, Sense Motive +13, Survival +18
Languages: Common, Aquan, Ghoran, Skittermander, Terran
Gear: corona laser pistol with 3 batteries (20 charges), ghoran synthbark II (as kasatha microcord II), tactical dueling sword
Ecology
Environment: any
Organization: solitary, pair, or team (1–2 plus 4–6 ghoran world-tamers)
Special Abilities
<p><b>Delicious (Ex)</b> Ghorans take a –2 penalty to attack rolls and Acrobatics checks to escape a grapple against a creature that uses the grab ability with a bite natural weapon.<br/><br/> <b>Limited Plant Benefits (Ex)</b> Despite being plant creatures, ghorans don’t gain the standard immunities associated with creatures of the plant type. Instead, they gain a +2 racial bonus on saving throws against mindaffecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.<br/><br/> <b>Photosynthesis (Ex)</b> Ghorans undergo photosynthesis to gain nutrition instead of eating (although they can eat if they so wish). A ghoran can go without light (either sunlight or UV light, such as from starships) for 3 days, after which they must attempt Constitution checks to avoid <a href="Rules.aspx?Name=Environmental Rules&Category=Environment" style="text-decoration:underline">starvation</a>.</p>