Ghoran World-Tamer
Source: Alien Archive 2
CR: 1 XP: 400
Sapling ghoran operative
Init.: +5 Senses: — Perception: +5
Defense
HP: 17
EAC: 11 KAC: 12
Fort: +1 Ref: +4 Will: +4
Offense
Speed: 30 ft.
Melee: survival knife +6 (1d4 S)
Ranged: tactical semi-auto pistol +6 (1d6 P)
Offensive Abilities: trick attack +1d4
Statistics
Str: +0 Dex: +4 Con: +2 Wis: +0 Int: -1 Cha: +1
Skills: Culture +11, Diplomacy +5, Life Science +11, Medicine +11, Sense Motive +11, Survival +11 (+15 with trick attack)
Languages: Common, Ghoran, Vesk
Gear: second skin, survival knife, tactical semi-auto pistol with 45 small arm rounds
Ecology
Environment: any
Organization: solitary, pair, or team (2–6)
Special Abilities
<p><b>Delicious (Ex)</b> Ghorans take a –2 penalty to attack rolls and Acrobatics checks to escape a grapple against a creature that uses the grab ability with a bite natural weapon.<br/><br/> <b>Limited Plant Benefits (Ex)</b> Despite being plant creatures, ghorans don’t gain the standard immunities associated with creatures of the plant type. Instead, they gain a +2 racial bonus on saving throws against mindaffecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.<br/><br/> <b>Photosynthesis (Ex)</b> Ghorans undergo photosynthesis to gain nutrition instead of eating (although they can eat if they so wish). A ghoran can go without light (either sunlight or UV light, such as from starships) for 3 days, after which they must attempt Constitution checks to avoid <a href="Rules.aspx?Name=Environmental Rules&Category=Environment" style="text-decoration:underline">starvation</a>.</p>