Glaiad
Source: Starfinder #35: Merchants of the Void
CR: 6 XP: 2,400
CN Medium fey
Init.: +3 Senses: low-light vision Perception: +13
Defense
HP: 75
EAC: 17 KAC: 18
Fort: +7 Ref: +7 Will: +9
Offense
Speed: 30 ft.; particle step
Melee: iceblade +9 (1d8+6 C & S)
Ranged: ice shards +11 (1d10+6 C & P; critical bleed 1d6)
Offensive Abilities: storm of shards (20-ft. burst, 7d6 C, DC 16, usable every 1d4 rounds)
Spell-like Abilties: (CL 6th; melee +9)
Statistics
Str: +0 Dex: +3 Con: +0 Wis: +2 Int: +1 Cha: +5
Skills: Diplomacy +13, Life Science +18, Survival +13
Languages: Common, Sylvan
Ecology
Environment: space (planetary rings)
Organization: solitary
Special Abilities
<p><b>Ice Shards (Su)</b> As a ranged attack, a glaiad can magically conjure and fling sharp shards of ice with a range increment of 40 feet. On a critical hit, a shard also deals 1d6 bleed damage.<br/> <b>Particle Mastery (Su)</b> A glaiad creates temporary areas of gravity along their bonded ring system. As a standard action, a glaiad can control the composition of the rings within 1,000 feet of them, creating a surface solid enough to walk upon or dispersing the particles. They can also determine the strength of gravity relative to the rings in the affected area. These effects last until the glaiad leaves the area or spends another standard action to change them.<br/> <b>Particle Step (Su)</b> As a standard action, a glaiad can teleport to any other particle of their ring system within sight as long as the destination particle is at least the size of the glaiad’s space. They can’t take any other creatures with them, but they can teleport objects they’re currently carrying.<br/> <b>Ring Dependent (Su)</b> A glaiad is mystically bonded to the rings of a single planet or moon and must never travel further from those rings than the surface of the planet they orbit; if they do, they immediately become sickened. A glaiad that remains out of range of their rings gains 1 negative level for each day they remain separated. A glaiad can forge a new bond with a new ring system by performing a 24-hour ritual while in physical contact with the new ring system.<br/> <b>Storm of Shards (Su)</b> A glaiad can gather and hurl razor shards of ice from their ring system in a 20-foot burst at a range of 100 feet as a standard action. Each creature within the area takes 7d6 cold damage (Reflex DC 16 half). The glaiad must wait 1d4 rounds for the particles of the ring system to disperse and redistribute before creating another storm of shards.</p>