Gray Shell
Source: Starfinder #30: Puppets Without Strings
CR: 13 XP: 25,600
NE Medium humanoid (gray)
Init.: +4 Senses: darkvision 60 ft. Perception: +23
Defense
HP: 190
EAC: 26 KAC: 27
Fort: +12 Ref: +12 Will: +18
Offense
Speed: 30 ft.
Melee: HFD pulse gauntlet +20 (5d6+14 B & So; critical knockdown)
Ranged: LFD sonic rifle +22 (2d10+13 So; critical deafen [DC 21])
Offensive Abilities: None
Spell-like Abilties: (CL 13th; ranged +22)
Statistics
Str: +1 Dex: +4 Con: -1 Wis: +1 Int: +8 Cha: +6
Skills: Bluff +28, Disguise +28, Sense Motive +23
Languages: Aklo, Common; telepathy 100 ft.
Gear: platinum AbadarCorp travel suit, HFD pulse gauntlet with 1 battery (20 charges), LFD sonic rifle with 2 high-capacity batteries (40 charges each)
Ecology
Environment: any
Organization: solitary, pair, or conspiracy (4–8)
Special Abilities
<p><b>Concealing Shell (Ex)</b> A gray shell appears as a member of a humanoid or monstrous humanoid race, gaining a +10 racial bonus to Disguise checks to appear as that type of creature. However, a creature that succeeds at a DC 30 Medicine check when providing long-term care or long-term stability to a gray shell notices the strange hollowness of many of its internal organs.<br/> <b>Incorporeal Rider (Ex)</b> When a gray shell is reduced to fewer than half its Hit Points, its corporeal exterior falls away, revealing the incorporeal gray-shaped animating force within. The gray shell’s size is reduced to Small, it loses its vulnerability to acid and the ability to use its gear, gains the incorporeal subtype, and gains a supernatural fly speed of 30 with perfect maneuverability.<br/> <b>Partial Phasing (Su)</b> The animating force within a gray shell can pull its body out of phase temporarily. A gray shell can pass through walls or material objects (but not corporeal creatures) as long as it begins and ends its turn outside of any wall or obstacle.</p>