Guardian Robot

Source: Alien Archive 3

CR: 5 XP: 1,600

N Medium construct (technological)

Init.: +5 Senses: darkvision 60 ft., low-light vision, sense through (vision) 60 ft. Perception: +14

Defense

HP: 70

EAC: 17 KAC: 19

Fort: +5 Ref: +5 Will: +2

Offense

Speed: 30 ft.

Melee: slam +12 (1d6+8 B nonlethal; critical knockdown)

Ranged: nyfiber net +15 (entangle) or sentry shield projector +15 (shield 1d4) or voltaic anchor pistol +15 (1d6+5 E nonlethal; critical bind) or flash grenade I +15 (explode [5 ft., blinded 1d4 rounds, DC 15]) or smoke grenade +15 (explode [20 ft., smoke cloud 1 minute, DC 15])

Offensive Abilities: None

Statistics

Str: +3 Dex: +5 Con:Wis: +2 Int: +1 Cha: +1

Skills: Acrobatics +11, Intimidate +11, Medicine +11

Languages: Common

Gear: nyfiber net, sentry shield projector with 1 high-capacity battery (40 charges), voltaic anchor pistol with 1 high-capacity battery (40 charges), flash grenades I (2), smoke grenades (2), mk 2 serum of healing, mk 1 serums of healing (2), advanced medkit

Ecology

Environment: any

Organization: solitary or detail (1 plus client)

Special Abilities

<p><b>Nanite Repair (Ex)</b> A guardian robot’s nanites heal it, restoring a number of Hit Points per hour equal to its CR. Once per day as a full action, the robot can restore 3d8 Hit Points to itself or any touched construct with the technological subtype.</p>

Description