Hatchling

Source: Alien Archive 4

CR: 1/2 XP: 200

N Medium vermin

Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft. Perception: +4

Defense

HP: 13

EAC: 10 KAC: 12

Fort: +4 Ref: +2 Will: +0; +2 vs. emotion and pain

Offense

Speed: 40 ft., climb 20 ft.

Melee: bite +6 (1d6+3 P)

Offensive Abilities: None

Statistics

Str: +3 Dex: +2 Con: +1 Wis: +1 Int: -4 Cha: +1

Skills: Acrobatics +4, Athletics +9

Ecology

Environment: any

Organization: solitary, pair, or orchestra (3–10)

Special Abilities

<p><b>Gentle Thrum (Su)</b> The klikharp’s gentle thrum is especially soothing for shirrens and other creatures with blindsense (vibration), including themselves. Affected creatures gain a +2 morale bonus to saves against emotion and pain effects.<br/> <b>Mutations (Ex)</b> The klikharp has a mutable genetic code resulting from of once being a part of the Swarm. Each klikharp starts with two mutations from the list below; they can add an additional mutation at 7th level and another at 13th. At each level they can slip into their chrysalis for a week and switch out the mutations they previously selected. The exception to this is the growth option, which is permanent.<br/> <i>Bioluminescent:</i> As a move action, the klikharp can increase the light level two steps (to a maximum of normal light) in a 10-foot radius centered on itself for 1 minute.<br/> <i>Burrowing:</i> The klikharp has a burrow speed of 30 feet.<br/> <i>Discordant:</i> The klikharp can make a shriek ranged attack that deals sonic damage, targets EAC, and has a range increment of 30 feet.<br/> <i>Growth:</i> The klikharp grows one size category. It can choose this option twice to become Huge. Growth mutations can’t be undone.<br/> <i>Maestro:</i> As a move action, the klikharp can imitate any instrument or sound (but not speech), giving a creature a +4 circumstance bonus to Profession (musician) checks. The target must have the klikharp as its bonded creature companion.<br/> <i>Sealed Carapace:</i> The klikharp gains the void adaptation universal creature rule.<br/> <i>Springy:</i> The klikharp can take 20 on Athletics checks to jump and the DC is not doubled for lacking a running start.<br/> <i>Winged:</i> The Klikharp has a flight speed of 30 feet (Ex., average). The klikharp must be 7th level or higher to select this mutation.</p>

Description