Heretic
Source: Starfinder #12: Heart of Night
CR: 8 XP: 4,800
LE Medium outsider (evil, extraplanar, lawful, velstrac)
Init.: +2 Senses: darkvision 60 ft. Perception: +16
Defense
HP: 125
EAC: 20 KAC: 22
Fort: +10 Ref: +10 Will: +9
Offense
Speed: 50 ft.
Melee: integrated singer velstrac flenser +20 (2d6+14 S & So; critical 1d8 bleed)
Ranged: integrated aphelion laser rifle +17 (3d6+8 F; critical 1d6 burn)
Offensive Abilities: unnerving gaze (30 ft., DC 16)
Statistics
Str: +6 Dex: +2 Con: +4 Wis: +0 Int: +0 Cha: +0
Skills: Athletics +21, Intimidate +16, Stealth +16
Languages: Common, Infernal
Gear: aphelion laser rifle with 2 high-capacity batteries (40 charges each), singer velstrac flenser with 2 batteries (20 charges each)
Ecology
Environment: any (Shadow Plane)
Organization: section (2–5), squad (6-12), or platoon (13-25)
Special Abilities
<p><b>Unnerving Gaze (Su)</b> A heretic’s visage causes viewers to doubt all of their most deeply held convictions. A creature that fails a DC 16 Will saving throw against this gaze is confused for 1 round. This is a mind-affecting effect.</p>