Heretic

Source: Starfinder #12: Heart of Night

CR: 8 XP: 4,800

LE Medium outsider (evil, extraplanar, lawful, velstrac)

Init.: +2 Senses: darkvision 60 ft. Perception: +16

Defense

HP: 125

EAC: 20 KAC: 22

Fort: +10 Ref: +10 Will: +9

Offense

Speed: 50 ft.

Melee: integrated singer velstrac flenser +20 (2d6+14 S & So; critical 1d8 bleed)

Ranged: integrated aphelion laser rifle +17 (3d6+8 F; critical 1d6 burn)

Offensive Abilities: unnerving gaze (30 ft., DC 16)

Statistics

Str: +6 Dex: +2 Con: +4 Wis: +0 Int: +0 Cha: +0

Skills: Athletics +21, Intimidate +16, Stealth +16

Languages: Common, Infernal

Gear: aphelion laser rifle with 2 high-capacity batteries (40 charges each), singer velstrac flenser with 2 batteries (20 charges each)

Ecology

Environment: any (Shadow Plane)

Organization: section (2–5), squad (6-12), or platoon (13-25)

Special Abilities

<p><b>Unnerving Gaze (Su)</b> A heretic’s visage causes viewers to doubt all of their most deeply held convictions. A creature that fails a DC 16 Will saving throw against this gaze is confused for 1 round. This is a mind-affecting effect.</p>

Description