Hobgar
Source: Starfinder #7: The Reach of Empire
CR: 1/3 XP: 135
N Tiny magical beast
Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +3
Defense
HP: 6
EAC: 10 KAC: 11
Fort: +2 Ref: +2 Will: +2
Offense
Speed: 30 ft., climb 30 ft.
Melee: bite +1 (1d4 P)
Ranged: electricity ray +3 (1d3 E)
Offensive Abilities: None
Statistics
Str: +0 Dex: +3 Con: +0 Wis: +1 Int: -4 Cha: +0
Skills: Acrobatics +7, Athletics +3 (+11 to climb), Sleight of Hand +7, Stealth +7, Survival +3
Ecology
Environment: any forests (Nakondis)
Organization: solitary, pair, or pack (3–20)
Special Abilities
<p><b>Electricity Ray (Su)</b> A hobgar can discharge a ray of electricity at a single target as a standard action. This attack has a maximum range of 20 feet.<br/><br/> <b>Evasion (Ex)</b> This ability functions as the operative class feature of the same name.</p>