Hobgar

Source: Starfinder #7: The Reach of Empire

CR: 1/3 XP: 135

N Tiny magical beast

Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +3

Defense

HP: 6

EAC: 10 KAC: 11

Fort: +2 Ref: +2 Will: +2

Offense

Speed: 30 ft., climb 30 ft.

Melee: bite +1 (1d4 P)

Ranged: electricity ray +3 (1d3 E)

Offensive Abilities: None

Statistics

Str: +0 Dex: +3 Con: +0 Wis: +1 Int: -4 Cha: +0

Skills: Acrobatics +7, Athletics +3 (+11 to climb), Sleight of Hand +7, Stealth +7, Survival +3

Ecology

Environment: any forests (Nakondis)

Organization: solitary, pair, or pack (3–20)

Special Abilities

<p><b>Electricity Ray (Su)</b> A hobgar can discharge a ray of electricity at a single target as a standard action. This attack has a maximum range of 20 feet.<br/><br/> <b>Evasion (Ex)</b> This ability functions as the operative class feature of the same name.</p>

Description