Huitz’plina
Source: Alien Archive 4
CR: 9 XP: 6,400
— — —
Init.: +6 Senses: blindsense (scent) 30 ft., darkvision 60 ft., low-light vision Perception: +17
Defense
HP: 135 RP: 4
EAC: 22 KAC: 23
Fort: +10 Ref: +10 Will: +12
Offense
Speed: 50 ft., climb 20 ft.
Melee: tactical knife +18 (2d4+9 S)
Ranged: aphelion laser pistol +20 (3d4+9 F; critical burn 1d4)
Offensive Abilities: debilitating trick, spine assault (Reflex DC 18, 27 P), trick attack +5d8, triple attack
Statistics
Str: +0 Dex: +6 Con: +3 Wis: +3 Int: +4 Cha: +0
Skills: Acrobatics +17, Athletics +17 (+25 to climb), Culture +22, Mysticism +22, Stealth +17, Survival +22
Languages: Azlanti, Common, Mulkaxi
Gear: D-suit III, aphelion laser pistol with 2 high-capacity batteries (40 charges each), tactical knife
Ecology
Environment: warm forests (Mulkaxi)
Organization: solitary, pair, or prickle (3–4)
Special Abilities
<p><b>Predreaming (Su)</b> Once per day, a huitz’plina can spend a Resolve Point to receive a hazy vision related to the outcome of an event, goal, or activity as far as a day into the future. This otherwise functions as augury with a 100% chance of successfully receiving a meaningful reply.<br/> <b>Spine Assault (Ex)</b> Once per day, after a huitz’plina takes the total defense action and before the start of their next turn, they can take a reaction to launch a barrage of spines in a 20-foot spread centered on themselves. Every other creature in the area must succeed at a Reflex save (DC = 10 + half the huitz’plina’s level + the huitz’plina’s Constitution modifier) or take piercing damage equal to three times the huitz’plina’s level; a successful save halves this damage.</p>