Ichor Wheel

Source: Alien Archive 4

CR: 14 XP: 38,400

N Medium aberration

Init.: +8 Senses: darkvision (60 ft.) Perception: +28

Defense

HP: 250

EAC: 28 KAC: 30

Fort: +16 Ref: +16 Will: +14

Offense

Speed: 50 ft.

Melee: tentacles +27 (4d6+20 B plus inflame)

Offensive Abilities: ambush, inflame, nauseating display

Statistics

Str: +6 Dex: +8 Con: +4 Wis: +0 Int: -3 Cha: -3

Skills: Acrobatics +23, Stealth +23, Survival +15

Languages: Aklo (can’t speak); limited telepathy

Ecology

Environment: any land

Organization: solitary, pair, or plague (3–15)

Special Abilities

<p><b>Ambush (Ex)</b> A carrion wheel can adeptly ambush its prey while concealed. A carrion wheel that can act during a surprise round can take its full round of actions. It gains a +2 bonus to any attacks it makes during a surprise round.<br/> <b>Inflame (Su)</b> Toxic enzymes on the carrion wheel’s tentacles cause targets’ skin to erupt in painful rashes and excruciating, acid-filled boils. A creature hit by a carrion wheel’s tentacle attack is sickened for 1 round and develops boils (Fortitude DC 20 negates both effects). The next time the creature takes bludgeoning, piercing, or slashing damage, the boils explode violently, dealing 2d8 acid damage to the target (no save) and 8d8 acid damage to each creature within 5 feet of the target (Reflex DC 20 for half). If not ruptured, the boils fade naturally after 10 minutes, and they can be removed magically with lesser remove condition. This ability is a disease effect.<br/> <b>Nauseating Display (Ex)</b> As a swift action, the ichor wheel quickly expels and reabsorbs parts of its internal organs in an attempt to disgust observers. Creatures within 30 feet become sickened for 2d6 rounds (Will DC 20 negates). Once a creature has been exposed to an ichor wheel’s display, it can’t be affected by the same ichor wheel’s display for 24 hours. This is a sense-dependent effect.<br/> <b>Reflexive Rash (Su)</b> A creature that briefly touches a carrion wheel (such as with an unarmed attack or most combat maneuvers) is exposed to the carrion wheel’s inflame ability (Reflex DC 20 negates). Actions that involve longer contact, such as grapple combat maneuvers, automatically expose the creature to the inflame ability with no Reflex save.</p>

Description