Ijtikri Commando
Source: Alien Archive 3
CR: 4 XP: 1,200
— — —
Init.: +3 Senses: darkvision 60 ft. Perception: +10
Defense
HP: 50
EAC: 16 KAC: 18
Fort: +6 Ref: +4 Will: +5; +4 vs. critical hit effects
Offense
Speed: 30 ft. (crawl at half this speed), swim 30 ft.
Melee: hook sword +11 (1d8+6 S; critical bleed 1d4)
Ranged: thunderstrike sonic rifle +12 (1d10+2 So; critical deafen [DC 13])
Offensive Abilities: fighting style (sharpshoot), sniper’s aim
Spell-like Abilties: (CL 4th)
Statistics
Str: +2 Dex: +3 Con: +3 Wis: +2 Int: +0 Cha: +0
Skills: Acrobatics +10, Athletics +10, Stealth +15
Languages: Common, Iji, Vesk
Gear: defrex hide, hook sword, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each)
Ecology
Environment: any (Vesk-2)
Organization: solitary or squad (2–7)
Special Abilities
<p><b>Hardened Mantle (Ex)</b> An ijtikri reduces the damage they take from any critical hit by 7, to a minimum of 1 (unless reduced by other means).</p>