Ijtikri
Source: Alien Archive 3
CR: 1/2 XP: 200
N Medium aberration
Init.: +0 Senses: darkvision 60 ft. Perception: +4
Defense
HP: 12
EAC: 10 KAC: 11
Fort: +3 Ref: +0 Will: +2; +4 vs. critical hit effects
Offense
Speed: 30 ft. (crawl at half this speed), swim 30 ft.
Melee: survival knife +4 (1d4+1 S)
Ranged: needler pistol +3 (1d4 P; critical injection DC +2)
Offensive Abilities: None
Spell-like Abilties: (CL 1st)
Statistics
Str: +1 Dex: +0 Con: +3 Wis: +2 Int: +0 Cha: +0
Skills: Athletics +9, Life Science +4, Piloting +4, Stealth +9, Survival +9
Languages: Common, Iji, Vesk
Gear: second skin, needler pistol with 12 darts, survival knife, tier 1 sedative
Ecology
Environment: any (Vesk-2)
Organization: solitary or shoal (2–7)
Special Abilities
<p><b>Hardened Mantle (Ex)</b> An ijtikri reduces the damage they take from any critical hit by 4, to a minimum of 1 (unless reduced by other means).</p>