Impostor
Source: Starfinder #23: Hive of Minds
CR: 8 XP: 4,800
CE Medium outsider (extraplanar)
Init.: +5 Senses: darkvision 60 ft. Perception: +21
Defense
HP: 113
EAC: 20 KAC: 21
Fort: +7 Ref: +9 Will: +11
Offense
Speed: 50 ft.
Melee: doubt blade +18 (1d12+9 C & S; critical staggered [DC 18])
Offensive Abilities: mocking visage (DC 18)
Statistics
Str: +1 Dex: +4 Con: +1 Wis: +2 Int: +2 Cha: +6
Skills: Bluff +21, Disguise +21, Intimidate +16, Sense Motive +16, Stealth +16
Languages: Common and up to 2 others
Ecology
Environment: any (Astral Plane)
Organization: solitary
Special Abilities
<p><b>Doubt Blade (Su)</b> As a swift action, an impostor can manifest a blade made of pure doubt and cold darkness in its hand. This blade exists only when the impostor wields it, and they can dismiss it at will (this takes no action).<br/> <b>Enhance Doubt (Su)</b> A creature that fails to hit an impostor is filled with self-doubt and must succeed at a DC 18 Will saving throw or gain the shaken condition until the end of its next turn. This is a mind‑affecting effect.<br/> <b>Mocking Visage (Su)</b> As a move action, an impostor can alter its face into a twisted version of the face of a creature within 15 feet that can see it. The targeted creature must then succeed at a DC 18 Will saving throw or gain the flat-footed condition against the impostor until the beginning of the impostor’s next turn. This is a mind-affecting, sense-dependent effect.<br/> <b>Vulnerability to Self-Confidence (Su)</b> An impostor takes half again as much damage (+50%) when it takes damage from a creature benefiting from a morale bonus.</p>