Incapacitator

Source: Starfinder #25: The Chimera Mystery

CR: 3 XP: 800

N Medium construct (technological)

Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +8

Defense

HP: 40

EAC: 14 KAC: 16

Fort: +3 Ref: +3 Will: +0

Offense

Speed: 30 ft.

Melee: slam +12 (1d6+7 nonlethal B plus grab)

Ranged: integrated voltaic anchor pistol +10 (1d6+3 nonlethal E; critical bind) or stickybomb grenade I +10 (explode [10 ft., entangled 2d4 rounds, DC 12])

Offensive Abilities: exploit advantage

Statistics

Str: +4 Dex: +2 Con:Wis: +0 Int: +1 Cha: +0

Skills: Acrobatics +8, Athletics +13, Intimidate +8

Languages: Common

Gear: voltaic anchor pistol with 2 high-capacity batteries (40 charges each), stickybomb grenades I (2)

Ecology

Environment: any

Organization: solitary, pair, or gang (3–8)

Special Abilities

<p><b>Exploit Advantage (Ex)</b> When an incapacitator robot hits an entangled creature, it deals that target extra nonlethal damage equal to its CR (3 extra damage for most incapacitator robots).</p>

Description