Iridia

Source: Alien Archive 3

CR: 8 XP: 4,800

N Medium outsider (extraplanar, spectra)

Init.: +4 Senses: darkvision 60 ft. Perception: +16

Defense

HP: 115

EAC: 20 KAC: 21

Fort: +7 Ref: +7 Will: +13

Offense

Speed: 30 ft., fly 60 ft. (Ex, perfect)

Melee: slam +16 (1d12+8 B)

Ranged: dusk ray +18 (1d10+8 C & E)

Offensive Abilities: None

Spell-like Abilties: (CL 8th; ranged +18)

Statistics

Str: +0 Dex: +4 Con: +2 Wis: +2 Int: +6 Cha: +2

Skills: Acrobatics +16 (+24 to fly), Computers +21, Diplomacy +16, Engineering +21, Mysticism +21, Sense Motive +16

Languages: machine telepathy 100 ft., truespeech

Ecology

Environment: any (the Drift)

Organization: solitary or sequence (2, 3, 5, or 8)

Special Abilities

<p><b>Dusk Ray (Ex)</b> An iridia’s dusk ray is a ranged attack with a range increment of 60 feet and the line weapon special property.</p>

Description