Iridia
Source: Alien Archive 3
CR: 8 XP: 4,800
N Medium outsider (extraplanar, spectra)
Init.: +4 Senses: darkvision 60 ft. Perception: +16
Defense
HP: 115
EAC: 20 KAC: 21
Fort: +7 Ref: +7 Will: +13
Offense
Speed: 30 ft., fly 60 ft. (Ex, perfect)
Melee: slam +16 (1d12+8 B)
Ranged: dusk ray +18 (1d10+8 C & E)
Offensive Abilities: None
Spell-like Abilties: (CL 8th; ranged +18)
Statistics
Str: +0 Dex: +4 Con: +2 Wis: +2 Int: +6 Cha: +2
Skills: Acrobatics +16 (+24 to fly), Computers +21, Diplomacy +16, Engineering +21, Mysticism +21, Sense Motive +16
Languages: machine telepathy 100 ft., truespeech
Ecology
Environment: any (the Drift)
Organization: solitary or sequence (2, 3, 5, or 8)
Special Abilities
<p><b>Dusk Ray (Ex)</b> An iridia’s dusk ray is a ranged attack with a range increment of 60 feet and the line weapon special property.</p>