Izalguun Healer
Source: Alien Archive 3
CR: 8 XP: 4,800
— — —
Init.: +2 Senses: darkvision 60 ft. Perception: +16
Defense
HP: 110 RP: 4
EAC: 20 KAC: 21
Fort: +7 Ref: +9 Will: +11
Offense
Speed: 20 ft.
Melee: advanced lance +16 (2d6+10 P)
Ranged: defender shield projector +18 (shield 2d6)
Offensive Abilities: None
Statistics
Str: +2 Dex: +2 Con: +0 Wis: +0 Int: +4 Cha: +6
Skills: Computers +21, Diplomacy +21, Life Science +16, Medicine +21, Sense Motive +21, Survival +16
Languages: Common, Izalguun
Gear: kasatha microcord III, advanced lance, defender shield projector with 2 super‑capacity batteries (80 charges each)
Ecology
Environment: any (Izalraan)
Organization: solitary, pair, or expedition (3–4 with 6–10 izalguun hunters)
Special Abilities
<p><b>Posture (Ex)</b> Izalguuns can walk on two limbs or four. As a move action, an izalguun can switch between a bipedal and a quadrupedal posture. When in its quadrupedal posture, an izalguun has a land speed of 40 feet and a reach of 5 feet. While in its bipedal posture, an izalguun has a land speed of 20 feet, a reach of 10 feet, and the multiarmed (4) universal creature rule.</p>