Jinsul Warrior

Source: Alien Archive 3

CR: 1 XP: 400

CE Medium monstrous humanoid

Init.: +4 Senses: darkvision 60 ft. Perception: +10

Defense

HP: 20

EAC: 11 KAC: 13

Fort: +3 Ref: +5 Will: +3; +4 vs. fear

Offense

Speed: 40 ft.

Melee: bite +6 (1d4+3 P) or leg blade +6 (1d6+3 S; critical bleed 1d6)

Ranged: tactical arc emitter +9 (1d4+1 E)

Offensive Abilities: None

Statistics

Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: -1

Skills: Athletics +10, Piloting +5, Survival +5

Languages: Jinsul

Gear: freebooter armor I, tactical arc emitter with 2 batteries (20 charges each)

Ecology

Environment: any

Organization: solitary, pair, or assault (3+)

Special Abilities

<p><b>Powerful Leap (Ex)</b> When attempting an Athletics checks to jump, a jinsul is always considered to have taken a running start.</p>

Description