Jinsul Warrior
Source: Alien Archive 3
CR: 1 XP: 400
CE Medium monstrous humanoid
Init.: +4 Senses: darkvision 60 ft. Perception: +10
Defense
HP: 20
EAC: 11 KAC: 13
Fort: +3 Ref: +5 Will: +3; +4 vs. fear
Offense
Speed: 40 ft.
Melee: bite +6 (1d4+3 P) or leg blade +6 (1d6+3 S; critical bleed 1d6)
Ranged: tactical arc emitter +9 (1d4+1 E)
Offensive Abilities: None
Statistics
Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: -1
Skills: Athletics +10, Piloting +5, Survival +5
Languages: Jinsul
Gear: freebooter armor I, tactical arc emitter with 2 batteries (20 charges each)
Ecology
Environment: any
Organization: solitary, pair, or assault (3+)
Special Abilities
<p><b>Powerful Leap (Ex)</b> When attempting an Athletics checks to jump, a jinsul is always considered to have taken a running start.</p>