Joltvine
Source: Starfinder #40: Planetfall
CR: 1 XP: 400
N Medium plant
Init.: +4 Senses: low-light vision Perception: +5
Defense
HP: 20
EAC: 11 KAC: 13
Fort: +3 Ref: +5 Will: +1
Offense
Speed: 20 ft., climb 10 ft.
Melee: tendril +5 (1d6+3 B)
Ranged: electric jolt +8 (1d4+1 E)
Offensive Abilities: None
Statistics
Str: +2 Dex: +4 Con: +1 Wis: +1 Int: -4 Cha: +0
Skills: Athletics +5 (+13 to climb), Stealth +10 (+20 in dense vegetation)
Ecology
Environment: any land (Weydana-4)
Organization: solitary
Special Abilities
<p><b>Electric Jolt (Ex)</b> As a ranged attack, a joltvine can discharge a ray of electricity that has a range increment of 20 feet.<br/> <b>Vine Camouflage (Ex)</b> The joltvine closes its flowers as a standard action, during which it blends in with other leafy plant life and appears to be a patch of ordinary vegetation. This camouflage provides the joltvine a +10 bonus to Stealth checks while in dense vegetation, and it allows a joltvine to attempt a Stealth check even when lacking cover or concealment. Once a creature succeeds at a Perception check to realize a joltvine is more than it appears, the joltvine loses the benefit of vine camouflage against that creature until the creature can no longer see it.</p>