Jubsnuth

Source: Starfinder #5: The Thirteenth Gate

CR: 9 XP: 6,400

CN Huge animal

Init.: +3 Senses: low-light vision Perception: +17

Defense

HP: 145

EAC: 20 KAC: 22

Fort: +13 Ref: +13 Will: +8

Offense

Speed: 40 ft.

Melee: bite +21 (2d10+15 P plus swallow whole)

Offensive Abilities: double bite, swallow whole (2d10+15 A, EAC 22, KAC 20, 36 HP), trample (2d10+15 B, DC 16)

Statistics

Str: +6 Dex: +3 Con: +4 Wis: +3 Int: -5 Cha: +0

Skills: Acrobatics +17, Athletics +22, Survival +17

Ecology

Environment: any temperate (former kishalee worlds)

Organization: solitary, pair, or herd (3–8)

Special Abilities

Double Bite (Ex) If a jubsnuth misses with its bite attack, it can make another bite attack with its other mouth as a move action, though it takes a –4 penalty to this attack roll.

Description

During the height of their influence, the kishalee colonized many worlds, bringing with them a versatile stock animal: the docile jubsnuth. When the kishalee civilization fell, these once-domesticated creatures were eventually left to fend for themselves on a variety of worlds and environments. For many herds, this was tantamount to a death sentence, but others survived long enough to evolve into ravaging predators. Though many evolved varieties of jubsnuth now exist on various worlds out in the Vast, they share surprisingly similar traits. Jubsnuths are extremely brutal, carnivorous, dim witted, and territorial. A jubsnuth is a large, bulbous creature with a pair of mouths, one at the top of its mass and another lower on the body. It moves about on two muscular legs, and a hefty tail serves as a counterbalance for its weight. It uses a mass of jointed appendages lining its underbelly to gather up food. A jubsnuth’s coloration depends on the nature of the world on which it evolved. Many are shades of green to aid in camouflage on planets with foliage of such coloration, though the creature’s size generally makes attempts at stealth useless.