Kaion
Source: Alien Archive 4
CR: 2 XP: 600
N Small animal
Init.: +4 Senses: blindsense (electromagnetism) 60 ft., low-light vision Perception: +7
Defense
HP: 25
EAC: 12 KAC: 16
Fort: +5 Ref: +7 Will: +1
Offense
Speed: 10 ft., fly 60 ft. (Ex, perfect)
Melee: radula +7 (1d6+3 S) or slam +7 (1d4+3 B plus grab)
Ranged: sclerite +10 (1d6+2 P plus entangled)
Offensive Abilities: polarity pulse
Statistics
Str: +1 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: -2
Skills: Acrobatics +7 (+15 to fly), Athletics +7
Ecology
Environment: mountains, urban, or vacuum (Diaspora)
Organization: solitary, pair, or pod (3–6 kaions plus 1 kaion multipole)
Special Abilities
<p><b>Magnetic Levitation (Ex)</b> A kaion can fly in a vacuum. However, this flight is limited to within 60 feet of a planet or asteroid’s surface or a nearby metallic structure, such as a steel railing or a starship’s hull.<br/> <b>Polarity Pulse (Ex)</b> As a standard action, a kaion can release a magnetic pulse in a 60-foot-radius spread. Each creature in that area wielding metallic weapons, wearing metallic armor, or entangled by a kaion’s sclerites must succeed at a DC 13 Reflex save or be pulled up to 30 feet toward the kaion, or double that on a failure by 5 or more. This movement doesn’t provoke attacks of opportunity. If a creature is affected only because of an object it holds, it can drop the object to cease being pulled; this does not require an action. Unsecured metallic objects in the area are automatically pulled 60 feet toward the kaion.<br/> <b>Sclerites (Ex)</b> As a standard action, a kaion can fire a sclerite as a ranged attack with a range increment of 60 feet that targets KAC. The sclerite lodges in or sticks to the target on a hit, causing the target to become entangled as long as the sclerite remains. An entangled creature can remove a sclerite as a move action by succeeding at a DC 13 Athletics or Acrobatics check.</p>