Kaukariki
Source: Starfinder #2: Temple of the Twelve
CR: 1 XP: 400
N Small magical beast
Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +5
Defense
HP: 18
EAC: 11 KAC: 13
Fort: +5 Ref: +5 Will: +1
Offense
Speed: 30 ft., climb 30 ft., fly 40 ft. (Ex, clumsy)
Melee: sting +9 (1d4+2 P plus kaukariki venom)
Offensive Abilities: None
Statistics
Str: +1 Dex: +3 Con: +1 Wis: +1 Int: -2 Cha: +0
Skills: Acrobatics +10, Athletics +5, Intimidate +5, Stealth +5
Ecology
Environment: warm forests (Castrovel)
Organization: solitary, pair, or troop (3–18)
Special Abilities
<p><b>Scamper (Ex)</b> When a kaukariki is hit by an attack of opportunity, it can attempt an Acrobatics check as a reaction. If the result of the Acrobatics check equals or exceeds the result of the attack roll, the attack of opportunity misses, and the kaukariki gains a +1 morale bonus to attack and damage rolls until the end of its next turn. <h3 class="framing">Kaukariki Venom</h3> <b>Type</b> poison (injury); <b>Save</b> Fortitude DC 11<br/> <b>Track</b> Dexterity; <b>Frequency</b> 1/round for 6 rounds<br/> <b>Cure</b> 1 save</p>