Kaukariki

Source: Starfinder #2: Temple of the Twelve

CR: 1 XP: 400

N Small magical beast

Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +5

Defense

HP: 18

EAC: 11 KAC: 13

Fort: +5 Ref: +5 Will: +1

Offense

Speed: 30 ft., climb 30 ft., fly 40 ft. (Ex, clumsy)

Melee: sting +9 (1d4+2 P plus kaukariki venom)

Offensive Abilities: None

Statistics

Str: +1 Dex: +3 Con: +1 Wis: +1 Int: -2 Cha: +0

Skills: Acrobatics +10, Athletics +5, Intimidate +5, Stealth +5

Ecology

Environment: warm forests (Castrovel)

Organization: solitary, pair, or troop (3–18)

Special Abilities

<p><b>Scamper (Ex)</b> When a kaukariki is hit by an attack of opportunity, it can attempt an Acrobatics check as a reaction. If the result of the Acrobatics check equals or exceeds the result of the attack roll, the attack of opportunity misses, and the kaukariki gains a +1 morale bonus to attack and damage rolls until the end of its next turn. <h3 class="framing">Kaukariki Venom</h3> <b>Type</b> poison (injury); <b>Save</b> Fortitude DC 11<br/> <b>Track</b> Dexterity; <b>Frequency</b> 1/round for 6 rounds<br/> <b>Cure</b> 1 save</p>

Description