Kayal

Source: Starfinder #12: Heart of Night

CR: 7 XP: 3,200

— — —

Init.: +7 Senses: darkvision 60 ft., low-light vision Perception: +15

Defense

HP: 100

EAC: 19 KAC: 20

Fort: +6 Ref: +9 Will: +10

Offense

Speed: 40 ft.

Melee: tactical knife +15 (2d4+8 S)

Ranged: red star plasma pistol +13 (1d8+7 E & F; critical burn 1d8) or triple focus rifle +13 (3d4+7 F; critical burn 2d4)

Offensive Abilities: debilitating trick, trick attack +4d8

Statistics

Str: +1 Dex: +5 Con: +1 Wis: +0 Int: +4 Cha: +2

Skills: Acrobatics +20, Bluff 20, Mysticism +15, Sleight of Hand +15, Stealth +20, Survival +15

Languages: Common, Shadowtongue

Gear: d-suit II, red star plasma pistol with 2 batteries (20 charges each), triple focus rifle with 1 high-capacity battery (40 charges), tactical knife

Ecology

Environment: any (Shadow Plane)

Organization: solitary, hunting party (2–6), or collective (7–20)

Special Abilities

<p><b>Shadow Blending (Su)</b> Attacks against a kayal in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.</p>

Description