Khulan

Source: Alien Archive 4

CR: 7 XP: 3,200

LN Medium fey (fire, incorporeal)

Init.: +4 Senses: blindsight 60 ft. (vibration), detect radiation, low-light vision Perception: +14

Defense

HP: 95

EAC: 19 KAC: 20

Fort: +8 Ref: +8 Will: +10

Offense

Speed: fly 40 ft. (Su, perfect)

Melee: leeching touch +12 (3d6 C; see text) or claw +14 (1d8+7 S)

Offensive Abilities: None

Spell-like Abilties: (CL 7th ranged +12)

Statistics

Str: +0 Dex: +4 Con: +1 Wis: +5 Int: +1 Cha: +2

Skills: Acrobatics +19 (+27 to fly), Intimidate +19, Physical Science +14, Sense Motive +19, Stealth +14, Survival +14

Languages: Akitonian, Common, Ignan, Terran

Ecology

Environment: any mountains or underground (Akiton)

Organization: solitary, pair, or patrol (3–9)

Special Abilities

<p><b>Geomagnetic Field (Su)</b> As a move action while on a planet that has at least a thin atmosphere and a mass at least 1/50th that of lost Golarion, a khulan can generate a 10-foot-radius protective field that grants resistance to cold, electricity, and fire damage within the protected area. If the planet’s atmosphere is thin, this resistance value is 5, and the resistance increases to 7 or 10 if the atmosphere is normal or thick, respectively. A khulan’s attacks ignore any energy resistance granted by a khulan’s geomagnetic field ability. The barrier also grants all creatures in its area a +4 circumstance bonus to saves against radiation.<br/> The barrier is an emanation that is centered on and moves with the khulan, and the field persists until the khulan is incapacitated or it dismisses the field; this doesn’t require an action.<br/> <b>Leeching Touch (Su)</b> As a standard action, a khulan can strike with their incorporeal limbs, making an attack that targets EAC. On a hit against a living creature, this attack deals 3d6 cold damage, and the khulan regains a number of Hit Points equal to half the damage dealt.</p>

Description