Kothama
Source: Alien Archive 3
CR: 10 XP: 9,600
N Huge magical beast (cold)
Init.: +1 Senses: darkvision 120 ft., low-light vision Perception: +24
Defense
HP: 155
EAC: 23 KAC: 24
Fort: +7 Ref: +11 Will: +17
Offense
Speed: 40 ft.
Melee: stomp +19 (2d8+13 B)
Offensive Abilities: trample (2d8+13 B)
Statistics
Str: +3 Dex: +1 Con: +5 Wis: +8 Int: +2 Cha: +1
Skills: Diplomacy +19, Mysticism +24, Sense Motive +24
Languages: Kothama, Vesk
Ecology
Environment: any (Vesk-7 or Vesk-8)
Organization: solitary, pair, or observatory (3–6)
Special Abilities
<p><b>Calming Presence (Su)</b> Kothamas exude an aura of calm. Non-kothama creatures within 30 feet of a kothama must succeed at a Will saving throw to be able to attack, cast a spell on an unwilling target, or use an offensive ability. A creature that succeeds at the saving throw is immune to the same kothama’s calming presence for 24 hours.</p>