Lacunal Collector

Source: Alien Archive 4

CR: 11 XP: 12,800

LE Medium undead (android)

Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +20

Defense

HP: 155

EAC: 23 KAC: 24

Fort: +10 Ref: +10 Will: +16

Offense

Speed: 50 ft.

Melee: buzzblade spear +17 (3d6+15 P)

Ranged: sepulcher-class bone pistol +19 (2d8+11 C)

Offensive Abilities: memory extraction (DC 20) Spells Known (CL 11th) 4th (3/day)—fear (DC 22), mind thrust (DC 22) 3rd (6/day)—deep slumber (DC 21), psychokinetic strangulation (DC 21) 2nd (at will)—daze monster (DC 20), hold person (DC 20)

Statistics

Str: +3 Dex: +3 Con:Wis: +8 Int: +5 Cha: +3

Skills: Engineering +25, Intimidate +20, Mysticism +25

Languages: Common

Gear: white carbon skin, buzzblade spear with 2 high-capacity batteries (40 charges each), sepulcher-class bone pistolAR with 2 batteries (20 charges each); Augmentations standard speed suspension

Ecology

Environment: any

Organization: solitary, pair, or enclave (1–2 plus 4–6 lacunal initiates)

Special Abilities

<p><b>Augmented Scavenger (Ex)</b> A lacunal initiate can harvest a biotech or cybernetic augmentation already installed into a willing or unconscious creature and integrate it into their own body. This process takes 10 minutes per level of the augmentation; the lacunal initiate can have one such augmentation at a time.<br/> <b>Collection Dependency (Su)</b> Each time a lacunal collector transfers their consciousness into a new body, their previous head sloughs off and is replaced by a new one. Lacunal collectors keep their decaying heads and often wear them as ornamentation. A lacunal collector has 1d6+1 additional heads. A creature can target one of these grisly trophies with a melee or ranged attack (with the same AC as the lacunal collector); if the attack hits, that head is destroyed. Destroying all of a lacunal collector’s heads ends the creature’s regeneration ability.<br/> <b>Memory Extraction (Su)</b> As a standard action, a lacunal initiate can extract memories from an adjacent creature, causing the target to become fatigued unless it succeeds at a Will saving throw. Whether or not the creature succeeds at this saving throw, it can’t be affected by this ability again for 24 hours. This is a mind-affecting gaze attack.<br/> <b>Spontaneous Reincarnation (Su)</b> A lacunal initiate carries a reminder of their prior incarnation in the form of a severed head. When a lacunal initiate is reduced to 0 Hit Points, instead of being destroyed, their consciousness is immediately transferred into this head. After 1d8 hours, the lacunal initiate’s body and former head awaken and can reunite to become a fully functional creature again. If all of their heads are destroyed, the lacunal initiate is also destroyed.</p>

Description