Linyf
Source: Starfinder #26: Flight of the Sleepers
CR: 3 XP: 800
N Large plant
Init.: +4 Senses: blindsense (heat), low-light vision Perception: +8
Defense
HP: 38
EAC: 14 KAC: 16
Fort: +7 Ref: +5 Will: +2
Offense
Speed: 20 ft., climb 10 ft.
Melee: fiber lash +11 (1d6+4 S plus fibrous growth and grab)
Offensive Abilities: silken snare (DC 12)
Statistics
Str: +1 Dex: +4 Con: +2 Wis: +1 Int: -2 Cha: +0
Skills: Acrobatics +8, Stealth +13, Survival +8
Ecology
Environment: any temperate
Organization: solitary, growth (3–5), or colony (6–300)
Special Abilities
<p><b>Silken Snare (Ex)</b> As a move action, a linyf can secrete sticky, threadlike fibers in a 10-foot-radius burst. This area counts as difficult terrain for all creatures except for the linyf, and the linyf gains a +4 circumstance bonus to attack rolls to grab or maintain a grapple on a creature in the area of the silken snare. Creatures exposed to a linyf’s silken snare who aren’t wearing protective gear (such as armor) must attempt a DC 12 Fortitude save to avoid contracting fibrous growth. A linyf’s silken snares remain until it moves.<br/><br/> <h3 class="title">Fibrous Growth</h3> <b>Type</b> disease (injury); <b>Save</b> Fortitude DC 12<br/> <b>Track</b> physical; <b>Frequency</b> 1/day<br/> <b>Effect</b> no latent state<br/> <b>Cure</b> 2 consecutive saves</p>