Lovelorn
Source: Starfinder #37: The White Glove Affair
CR: 4 XP: 1,200
CE Tiny undead
Init.: +3 Senses: blindsense (life) 60 ft., darkvision 60 ft. Perception: +10
Defense
HP: 43
EAC: 15 KAC: 16
Fort: +3 Ref: +3 Will: +9
Offense
Speed: 30 ft., climb 30 ft.
Melee: bite +6 (1d4+4 P plus cynic’s bite [DC 15]; critical 1d6 bleed)
Offensive Abilities: None
Spell-like Abilties: (CL 4th)
Statistics
Str: +1 Dex: +3 Con: — Wis: +1 Int: -1 Cha: +5
Skills: Athletics +10 (+18 to climb), Sense Motive +15, Stealth +15
Languages: Common (can’t speak)
Ecology
Environment: any
Organization: solitary, pair, or tragedy (3–6 plus 2–12 occult zombies)
Special Abilities
<p><b>Cynic’s Bite (Su)</b> A living creature bitten by a lovelorn must succeed at a DC 15 Will saving throw or gain the fatigued condition and become unable to benefit from morale bonuses for 1d4+1 rounds. This is a mind-affecting emotion curse effect.<br/> <b>Gloom (Su)</b> After 5 days, a lair claimed by a lovelorn grows cold, dark, and stale and causes unnatural, thorny vines to grow. This acts as a constant holographic terrain (Will DC 20) with a caster level equal to the lovelorn’s CR. Lovelorns typically use this ability to conceal entrances to their lairs, but also to make their domains appear depressing and grim. A lovelorn can maintain only one gloom at a time, and while within its gloom, the save DCs of the lovelorn’s spell-like abilities increases by 1.</p>