Luminance-class Security Robot

Source: Starfinder #37: The White Glove Affair

CR: 5 XP: 1,600

N Medium construct (technological)

Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11

Defense

HP: 65

EAC: 17 KAC: 21

Fort: +5 Ref: +7 Will: +2

Offense

Speed: 30 ft.

Melee: slam +12 (1d6+8 B; critical staggered)

Ranged: integrated advanced numbing beam +15 (1d8+5 C nonlethal; critical staggered)

Offensive Abilities: shardspray

Statistics

Str: +3 Dex: +5 Con:Wis: +2 Int: +1 Cha: +0

Skills: Acrobatics +16, Athletics +11, Intimidate +11

Languages: Common

Gear: advanced numbing beam, prism shield

Ecology

Environment: any urban

Organization: solitary, pair, or gleaming (3–8)

Special Abilities

<p><b>Integrated Weapons (Ex)</b> A luminance-class security robot’s weapon and shield are integrated into its frame and can’t be disarmed.<br/> <b>Prism Shield (Ex)</b> A luminance-class security robot’s integrated shield is made of rare starmetals and gems in an energy matrix. As a move action, the luminance-class security robot can align its shield against a specific enemy it is observing to gain a +2 bonus to EAC and KAC against that enemy until the start of its next turn. Once per day as a reaction, when the robot has its shield aligned against a specific enemy and that enemy targets the robot with a ranged attack that deals energy damage, the robot can reflect that attack back at its source; the attacker rolls the attack normally, but the result is compared to the attacker’s EAC, damaging them on a hit. This ability cannot be used against area effects.<br/> <b>Shardspray (Ex)</b> As a full action, a luminance-class security robot can expel a 15-foot cone of sharp gem shards. All creatures within the cone take 2d6 piercing damage and 1 bleed damage. A successful Reflex save (DC 14) halves the damage and avoids the bleeding condition.</p>

Description