Luminance-class Security Robot
Source: Starfinder #37: The White Glove Affair
CR: 5 XP: 1,600
N Medium construct (technological)
Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11
Defense
HP: 65
EAC: 17 KAC: 21
Fort: +5 Ref: +7 Will: +2
Offense
Speed: 30 ft.
Melee: slam +12 (1d6+8 B; critical staggered)
Ranged: integrated advanced numbing beam +15 (1d8+5 C nonlethal; critical staggered)
Offensive Abilities: shardspray
Statistics
Str: +3 Dex: +5 Con: — Wis: +2 Int: +1 Cha: +0
Skills: Acrobatics +16, Athletics +11, Intimidate +11
Languages: Common
Gear: advanced numbing beam, prism shield
Ecology
Environment: any urban
Organization: solitary, pair, or gleaming (3–8)
Special Abilities
<p><b>Integrated Weapons (Ex)</b> A luminance-class security robot’s weapon and shield are integrated into its frame and can’t be disarmed.<br/> <b>Prism Shield (Ex)</b> A luminance-class security robot’s integrated shield is made of rare starmetals and gems in an energy matrix. As a move action, the luminance-class security robot can align its shield against a specific enemy it is observing to gain a +2 bonus to EAC and KAC against that enemy until the start of its next turn. Once per day as a reaction, when the robot has its shield aligned against a specific enemy and that enemy targets the robot with a ranged attack that deals energy damage, the robot can reflect that attack back at its source; the attacker rolls the attack normally, but the result is compared to the attacker’s EAC, damaging them on a hit. This ability cannot be used against area effects.<br/> <b>Shardspray (Ex)</b> As a full action, a luminance-class security robot can expel a 15-foot cone of sharp gem shards. All creatures within the cone take 2d6 piercing damage and 1 bleed damage. A successful Reflex save (DC 14) halves the damage and avoids the bleeding condition.</p>