Luminant

Source: Alien Archive 4

CR: 11 XP: 12,800

NG Large aberration

Init.: +3 Senses: darkvision 60 ft. Perception: +20

Defense

HP: 155

EAC: 23 KAC: 24

Fort: +10 Ref: +10 Will: +16

Offense

Speed: fly 60 ft. (Su, perfect)

Melee: slam +17 (2d10+11 B)

Ranged: fused memory blast +19 (2d8+11; Will DC 20)

Offensive Abilities: excandescent flash

Spell-like Abilties: (CL 11th)

Statistics

Str: +0 Dex: +3 Con: +2 Wis: +8 Int: +3 Cha: +5

Skills: Acrobatics +20 (+28 to fly), Mysticism +25, Sense Motive +20

Languages: Orbian; telepathy 60 ft.

Ecology

Environment: any

Organization: solitary

Special Abilities

<p><b>Astral Mist (Su)</b> As a standard action, a purple orb can emit a pleasant, opaque, and effervescent mist that spreads 20 feet outward from the orb’s location, granting a +2 morale bonus to saving throws for each ally within the mist until the beginning of the purple orb’s next turn. Enemies that enter or start their turn in the mist must succeed at a Will saving throw or gain the fascinated condition.<br/> <b>Excandescent Flash (Su)</b> Once every minute as a standard action, a purple orb can increase its luminance to an aggressively bright spectrum. Each other creature within 20 feet that can see the purple orb must attempt a Reflex saving throw or be dazzled for 1d4 rounds. If a creature fails this saving throw by 5 or more, it is blinded for 1 round instead.<br/> <b>Fused Memory Blast (Su)</b> A sapient purple orb luminant can draw upon their collective memories to gather an inner magical force, briefly shifting their appearance from a single entity to the number of bonded purple orbs the luminant formed from. They expel the fused memory blast from the center of the gathered orbs as a glittering, holographic sphere imprinted with their most potent memories on its surface. A luminant’s fused memory blast has a range increment of 60 feet and targets EAC; this is a mind-affecting force effect. A creature hit by this attack must succeed at a Will save or be overcome by the mix of memories and gain the stunned condition for 1 round; this ability can stun a given creature only once every 24 hours.</p>

Description