Magma Ooze
Source: Starfinder #16: The Blind City
CR: 7 XP: 3,200
N Large ooze (fire)
Init.: -2 Senses: blindsight (vibration) 60 ft., sightless Perception: +14
Defense
HP: 120
EAC: 18 KAC: 19
Fort: +11 Ref: +7 Will: +4
Offense
Speed: 20 ft., climb 20 ft.
Melee: slam +16 (2d6+12 B & F plus grab; critical burn 1d6)
Ranged: hurl magma +14 (2d6+7 B & F; critical burn 1d6)
Offensive Abilities: None
Statistics
Str: +5 Dex: -2 Con: +4 Wis: +2 Int: — Cha: -4
Skills: Athletics +14 (+22 to climb)
Ecology
Environment: any underground
Organization: solitary
Special Abilities
<p><b>Hurl Magma (Su)</b> A magma ooze can hurl magma at a range<br /> increment of 20 feet to a maximum range of 100 feet.<br/><br/><br /> <b>Molten Body (Su)</b> Any melee weapon striking the magma<br /> ooze takes 2d6 fire damage, ignoring hardness. If the<br /> weapon’s wielder fails a DC 15 Reflex save, the weapon<br /> gains the burning condition, which deals 1d6 fire damage<br /> that ignores hardness.<br/><br/><br /> <b>Petrified by Water (Ex)</b> When exposed to a least 1 bulk of<br /> water, such as in heavy rain or a pool, the magma ooze is<br /> staggered for 1 round. A magma ooze is also staggered for<br /> 1 round if it starts its turn in such conditions. A magma<br /> ooze staggered in this way for 5 or more consecutive<br /> rounds becomes petrified. It remains petrified until<br /> the source of the petrification is removed and the ooze<br /> succeeds at a DC 20 Fortitude saving throw, which it can<br /> attempt at the end of each of its turns.<br/><br/><br /> <b>Split (Ex)</b> If a magma ooze takes cold damage, provided<br /> it has at least 12 Hit Points remaining, it splits into two<br /> oozes. The new magma ooze appears in an adjacent<br /> unoccupied space. If there is no such free space, the ooze<br /> doesn’t split. Each ooze has half the original’s remaining<br /> Hit Points. The new ooze acts just after the original ooze<br /> in the initiative order.</p>