Magma Ooze

Source: Starfinder #16: The Blind City

CR: 7 XP: 3,200

N Large ooze (fire)

Init.: -2 Senses: blindsight (vibration) 60 ft., sightless Perception: +14

Defense

HP: 120

EAC: 18 KAC: 19

Fort: +11 Ref: +7 Will: +4

Offense

Speed: 20 ft., climb 20 ft.

Melee: slam +16 (2d6+12 B & F plus grab; critical burn 1d6)

Ranged: hurl magma +14 (2d6+7 B & F; critical burn 1d6)

Offensive Abilities: None

Statistics

Str: +5 Dex: -2 Con: +4 Wis: +2 Int: — Cha: -4

Skills: Athletics +14 (+22 to climb)

Ecology

Environment: any underground

Organization: solitary

Special Abilities

Hurl Magma (Su) A magma ooze can hurl magma at a range
increment of 20 feet to a maximum range of 100 feet.


Molten Body (Su) Any melee weapon striking the magma
ooze takes 2d6 fire damage, ignoring hardness. If the
weapon’s wielder fails a DC 15 Reflex save, the weapon
gains the burning condition, which deals 1d6 fire damage
that ignores hardness.


Petrified by Water (Ex) When exposed to a least 1 bulk of
water, such as in heavy rain or a pool, the magma ooze is
staggered for 1 round. A magma ooze is also staggered for
1 round if it starts its turn in such conditions. A magma
ooze staggered in this way for 5 or more consecutive
rounds becomes petrified. It remains petrified until
the source of the petrification is removed and the ooze
succeeds at a DC 20 Fortitude saving throw, which it can
attempt at the end of each of its turns.


Split (Ex) If a magma ooze takes cold damage, provided
it has at least 12 Hit Points remaining, it splits into two
oozes. The new magma ooze appears in an adjacent
unoccupied space. If there is no such free space, the ooze
doesn’t split. Each ooze has half the original’s remaining
Hit Points. The new ooze acts just after the original ooze
in the initiative order.

Description

Magma oozes are living pools of bubbling molten rock that churn and move of their own accord. They can be found on the Plane of Earth and the Plane of Fire. On the Material Plane, they arise spontaneously from planar influences or bizarre magic, usually in the vicinity of volcanoes. Magma oozes have also been known to form when molten rock is suddenly pulled into the Drift.

A magma ooze has an extraordinarily high body temperature. An agitated magma ooze can jettison chunks of its superheated mass as projectiles of burning rock and protoplasm.

Although mindless, a magma ooze instinctively avoids water and extreme cold. Cold causes the ooze to split, while water causes its body to harden. Prolonged periods of submersion might even harden the ooze’s surface into a stiff shell, rendering the creature totally immobile until it emerges and becomes molten once more.

A typical magma ooze is 10 feet wide when its body is spread 6 inches thick. It weighs 2 tons.