Magmin
Source: Starfinder #16: The Blind City
CR: 3 XP: 800
CN Small outsider (elemental, extraplanar, fire)
Init.: +2 Senses: darkvision 60 ft. Perception: +8
Defense
HP: 32
EAC: 15 KAC: 17
Fort: +6 Ref: +4 Will: +3
Offense
Speed: 30 ft.
Melee: slam +11 (1d6+4 B & F; critical burn 1d4)
Offensive Abilities: None
Statistics
Str: +1 Dex: +2 Con: +4 Wis: +0 Int: -1 Cha: +0
Skills: Acrobatics +8, Athletics +8, Stealth +13
Languages: Ignan
Ecology
Environment: any land (Plane of Fire)
Organization: solitary, pair, flow (3–8), eruption (9–24)
Special Abilities
<p><b>Molten Body (Su)</b> Any melee weapon striking the magmin<br /> takes 1d4 fire damage, ignoring hardness. If the weapon’s<br /> wielder fails a DC 12 Reflex save, the weapon gains the<br /> burning condition, which deals 1d4 fire damage that<br /> ignores hardness.<br/><br/><br /> <b>Searing Aura (Su)</b> A magmin radiates volcanic heat, and any<br /> creature that starts its turn in the aura must succeed at a<br /> DC 12 Fortitude save or take 1d4 fire damage.</p>