Mahadatari

Source: Starfinder #33: Dominion’s End

CR: 19 XP: 204,800

LN Medium humanoid (kasatha)

Init.: +11 Senses: darkvision 60 ft. Perception: +37

Defense

HP: 385 RP: 6

EAC: 33 KAC: 34

Fort: +18 Ref: +18 Will: +18

Offense

Speed: 60 ft., fly 40 ft. (Su, perfect)

Melee: slam +31 (3d12+25 B)

Offensive Abilities: tempered arms (19th level)

Statistics

Str: +6 Dex: +9 Con: +6 Wis: +11 Int: +3 Cha: +3

Skills: Acrobatics +37, Athletics +37, Culture +32, Mysticism +37, Sense Motive +32

Languages: Common, Kasatha; telepathy 100 ft.

Gear: bespoke echelon fashion

Ecology

Environment: any

Organization: solitary

Special Abilities

<p><b>Preternatural Grace (Su)</b> A mahadatari moves with almost unreal agility. As a swift action, they can spend 1 Resolve Point to be affected by <i>haste</i> for 1 minute.<br/> <b>Sandstorm (Su)</b> A mahadatari can call forth the power of Kasath’s deserts. As a move action, they surround themself with the swirling winds of a sandstorm. When a creature enters or begins its turn in the aura, it must attempt a DC 26 Reflex save or be blinded for 1 round and take 4d12 slashing damage (which counts as magic); on a success, it takes half damage and isn’t blinded.<br/> <b>Testament to History (Su)</b> A mahadatari is a testament to the history of Kasath and all its people. As a swift action, they can spend 1 Resolve Point to choose three combat feats whose prerequisites they meet and gain one of those feats for 1 minute. As a move action while benefiting from this ability, a mahadatari can exchange the chosen feat for one of the other chosen feats for the remaining duration or until they exchange the feat again.<br/> <b>Tempered Arms (Su)</b> When the mahadatari makes a multiattack with its slams, another set of four ghostly arms materializes and infuses the mahadatari’s corporeal arms with magic. All the mahadatari’s slam attacks gain the benefits of weapon fusions of the mahadatari’s choice until the beginning of their next turn. These weapon fusions must be able to be placed on melee weapons, and multiple fusions can be used on a single slam, but they can’t have a combined item level greater than the mahadatari’s CR.</p>

Description