Marid

Source: Starfinder #18: Assault on the Crucible

CR: 9 XP: 6,400

CN Large outsider (aquatic, extraplanar, water)

Init.: +4 Senses: darkvision 60 ft. Perception: +17

Defense

HP: 145

EAC: 22 KAC: 24

Fort: +11 Ref: +11 Will: +10

Offense

Speed: 20 ft., swim 60 ft.

Melee: slam +22 (2d10+15 B; critical knockdown)

Ranged: water bolt +20 (5d4+9 B & C; critical blind)

Offensive Abilities: vortex (4d6+9 B, DC 16, 1/10 minutes)

Spell-like Abilties: (CL 9th)

Statistics

Str: +6 Dex: +4 Con: +4 Wis: +2 Int: +2 Cha: +3

Skills: Athletics +22, Diplomacy +17, Mysticism +17, Sense Motive +17, Stealth +17

Languages: Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.

Gear: gold AbadarCorp travel suit

Ecology

Environment: any (Plane of Water)

Organization: solitary, pair, company (3–6), or band (7–12)

Special Abilities

<p><b>Water Bolt (Su)</b> As a standard action, a marid can emit a bolt of heat-sapping water in a 60-foot line. The marid can choose whether or not this line of water deals damage. Regardless, the line ends the burning condition on any creature it hits and puts out fires in its area. If a fire is magical, it goes out only if its creator is of a CR or level equal to or lower than the marid’s CR.<br/>In addition, the marid can cause the bolt to be continuous. Doing so has no additional effect on targets already within the line, but anything that moves across the line is attacked using the original attack roll and damage. A target the line hits but doesn’t damage blocks the line as normal. If an existing blockage is removed, the line extends out to its maximum range unless blocked anew, and it can damage creatures and objects it failed to reach previously. The marid can’t damage a target more than once per round with this continuous line. If the marid moves from where the line was initiated, the line ends immediately.<br/><br/><b>Water Mastery (Ex)</b> Waterborne creatures take a –1 penalty to attack and damage rolls against a marid.</p>

Description