Memory Muck

Source: Starfinder #30: Puppets Without Strings

CR: 9 XP: 6,400

CN Tiny ooze

Init.: +6 Senses: blindsight (emotion) 60 ft., sightless Perception: +17

Defense

HP: 165

EAC: 19 KAC: 21

Fort: +13 Ref: +9 Will: +8

Offense

Speed: 20 ft., climb 20 ft.

Melee: slam +21 (2d6+12 A plus memory residue [DC 16])

Offensive Abilities: None

Statistics

Str: +3 Dex: +6 Con: +4 Wis: +0 Int:Cha: +1

Skills:

Ecology

Environment: any

Organization: solitary or story (2–5)

Special Abilities

<p><b>Memory Residue (Su)</b> A memory muck’s strikes are charged with hundreds of memory fragments from dozens of minds. A creature struck by a memory muck’s slam attack must succeed at a DC 16 Will saving throw or be overwhelmed by these sensations, becoming confused for 1 round. During this time, attacks from the memory muck that imparted this confusion don’t cause the confused target to automatically attack the memory muck. This is a mind-affecting effect.<br/> <b>Recall (Su)</b> As a move action, a memory muck can momentarily slip through the Astral Plane to materialize in a creature’s space. The target must have an Intelligence score and be within the range of the memory muck’s blindsight. As a reaction, the target can attempt a DC 28 Bluff check to imagine false memories, redirecting the memory muck to a random empty adjacent square; use the rules for missing with a thrown weapon to determine this square. This is a mind-affecting teleportation effect.<br/> <b>Vulnerable to Modify Memory (Su)</b> A memory muck can be targeted by <i>modify memory</i> despite being mindless. If a memory muck fails its saving throw against this spell, it is instantly destroyed.</p>

Description