Meteorite Drake
Source: Starfinder #32: The Starstone Blockade
CR: 16 XP: 76,800
N Small magical beast (earth)
Init.: +7 Senses: blindsight (vibration) 60 ft., darkvision 200 ft. Perception: +33
Defense
HP: 300
EAC: 30 KAC: 32
Fort: +20 Ref: +20 Will: +14
Offense
Speed: 20 ft., burrow 10 ft., fly 200 ft. (Su, perfect)
Melee: claw +31 (6d10+26 S plus grab and carry off)
Ranged: hurl micrometeorite +27 (6d10+16 B)
Offensive Abilities: explosive impact, ferocious charge
Statistics
Str: +10 Dex: +7 Con: +5 Wis: +3 Int: -1 Cha: +0
Skills: Acrobatics +28 (+36 to fly), Athletics +28, Stealth +28
Ecology
Environment: any high elevation
Organization: solitary, pair, or shower (3–10)
Special Abilities
<p><b>Carry Off (Ex)</b> A meteorite drake is extremely strong and can carry things much heavier than itself. If the drake grapples a target of Large size or smaller, it can bring the creature with it when it flies. This ability can be combined with Spring Attack. If the target is Medium, the drake’s fly speed is reduced to 100 feet (average); if the target is Large, the drake’s fly speed is reduced to 50 feet (clumsy) and the drake is flat footed.<br/> <b>Explosive Impact (Ex)</b> As a full action, a meteorite drake can fly up to twice its speed and slam into a hard surface, creating a 20 ft. radius explosion centered on the point of impact. Any creature in the blast must succeed at a DC 22 Reflex save or take 17d10 bludgeoning and fire damage and be knocked prone (a successful save halves the damage and negates the prone condition). The drake retains some heat from this explosion, making its attacks more dangerous but softening its stony hide. For the next 1d4+1 rounds, the drake’s attacks deal an extra 2d6 fire damage, it loses the benefit of its damage reduction, and it cannot use explosive impact.<br/> <b>Hurl Micrometeorite (Ex)</b> As a standard action, a meteorite drake can rip off and hurl a piece of its stony hide. This attack has a range increment of 30 feet and deals 1d6 damage to the meteorite drake.</p>