Midships Mimic

Source: Starfinder #37: The White Glove Affair

CR: 8 XP: 4,800

N Large aberration (shapechanger)

Init.: +2 Senses: darkvision 60 ft. Perception: +16

Defense

HP: 125

EAC: 20 KAC: 22

Fort: +12 Ref: +10 Will: +7

Offense

Speed: 10 ft.

Melee: slam +19 (3d4+14 B plus grab)

Ranged: coolant spray +16 (2d8+8 C) Special Attacks constrict (3d4+14 B)

Offensive Abilities: None

Statistics

Str: +6 Dex: +2 Con: +4 Wis: +1 Int: +0 Cha: +0

Skills: Computers +16, Disguise +21 (+31 to mimic a starship part), Engineering +16

Languages: Common

Ecology

Environment: any (starship)

Organization: solitary

Special Abilities

<p><b>Constrict (Ex)</b> When a midships mimic successfully renews a grapple or pin against a creature, it automatically deals 3d4+14 bludgeoning damage to that creature.<br/> <b>Coolant Spray (Ex)</b> As a ranged attack, a midships mimic can spray nearby foes with the coolant-like substance that runs naturally throughout its body. This attack has a range of 20 feet and the blast special property.<br/> <b>Mimic Starship Part (Ex)</b> As a full action, a midships mimic can assume the general shape of a mechanism or part of an internal system of a Medium or larger starship. A midships mimic can use Disguise to impersonate such a mechanism, as if it were disguising itself as a creature of its own type and size category; it gains a +10 racial bonus to its Disguise check to do so. If the midships mimic is near a functioning part of the starship system (such as a vessel’s engines or power core) that it is mimicking, it can digest and replace the complex machinery over the course of 24 hours. During this time, the system is treated as if it has the glitching critical damage condition, but when the midships mimic is finished, the system functions as normal. Afterward, each time that system gains a critical damage condition, the midships mimic loses 40 Hit Points; removing that critical damage condition fully heals the creature. If an integrated midships mimic is reduced to 0 Hit Points, the system it has replaced immediately gains the wrecked critical damage condition, but can be repaired normally; see the critical damage effect table on page 321 of the Starfinder Core Rulebook for a list of starship systems that can be affected. Each starship system can sustain one midships mimic at a time.</p>

Description