Mindscape Mindreaper

Source: Starfinder #23: Hive of Minds

CR: 8 XP: 4,800

Mindscape Swarm mindreaper

Init.: +4 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +21

Defense

HP: 105

EAC: 19 KAC: 20

Fort: +7 Ref: +9 Will: +13; +4 vs. mind-affecting effects

Offense

Speed: 30 ft., burrow 30 ft., climb 20 ft.

Melee: arm spike +16 (1d12+9 P; critical staggered [DC 18])

Offensive Abilities: trepan

Spell-like Abilties: (CL 8th)

Statistics

Str: +1 Dex: +4 Con: +2 Wis: +6 Int: +1 Cha: -1

Skills: Athletics +16 (+24 to climb), Mysticism +21, Stealth +16

Languages: Shirren; telepathy 100 ft.

Ecology

Environment: any mindscape

Organization: solitary or pair

Special Abilities

<p><b>Formless Demise (Su)</b> A slain mindscape creature disappears in a brief explosion of psychic shards. Each non-mindscape creature within 10 feet of a slain mindscape creature must succeed at a Will save or be staggered for 1 round.<br/> <b>Mindscape Dependency (Su)</b> A mindscape creature can exist only within the mindscape in which it was created. It cannot survive outside, and it dies if it is forcibly removed from the mindscape, but the mindscape usually recreates it 1d4 rounds later.<br/> <b>Mindscape Simulacrum (Su)</b> A mindscape creature retains its original creature type, but while it is within its mindscape, it also counts as an outsider with the native subtype for the purposes of spells or effects that target it.<br/> <b>Semi-Mindless (Ex)</b> A mindscape creature gains a +4 bonus to saves against mind-affecting effects. A mindscape creature with the confused condition that rolls an “act normally” result must roll again and use the second result.</p>

Description