Mindscape Mindreaper
Source: Starfinder #23: Hive of Minds
CR: 8 XP: 4,800
Mindscape Swarm mindreaper
Init.: +4 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +21
Defense
HP: 105
EAC: 19 KAC: 20
Fort: +7 Ref: +9 Will: +13; +4 vs. mind-affecting effects
Offense
Speed: 30 ft., burrow 30 ft., climb 20 ft.
Melee: arm spike +16 (1d12+9 P; critical staggered [DC 18])
Offensive Abilities: trepan
Spell-like Abilties: (CL 8th)
Statistics
Str: +1 Dex: +4 Con: +2 Wis: +6 Int: +1 Cha: -1
Skills: Athletics +16 (+24 to climb), Mysticism +21, Stealth +16
Languages: Shirren; telepathy 100 ft.
Ecology
Environment: any mindscape
Organization: solitary or pair
Special Abilities
<p><b>Formless Demise (Su)</b> A slain mindscape creature disappears in a brief explosion of psychic shards. Each non-mindscape creature within 10 feet of a slain mindscape creature must succeed at a Will save or be staggered for 1 round.<br/> <b>Mindscape Dependency (Su)</b> A mindscape creature can exist only within the mindscape in which it was created. It cannot survive outside, and it dies if it is forcibly removed from the mindscape, but the mindscape usually recreates it 1d4 rounds later.<br/> <b>Mindscape Simulacrum (Su)</b> A mindscape creature retains its original creature type, but while it is within its mindscape, it also counts as an outsider with the native subtype for the purposes of spells or effects that target it.<br/> <b>Semi-Mindless (Ex)</b> A mindscape creature gains a +4 bonus to saves against mind-affecting effects. A mindscape creature with the confused condition that rolls an “act normally” result must roll again and use the second result.</p>