Mining
Source: Starfinder #10: The Diaspora Strain
CR: 9 XP: 6,400
N Large construct (technological)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +17
Defense
HP: 145
EAC: 20 KAC: 22
Fort: +10 Ref: +8 Will: +6
Offense
Speed: 30 ft., burrow 10 ft.
Melee: drill +20 (3d4+14 P; critical bleed 2d4) or integrated andesite magma blade +20 (2d8+15 F & S; critical wound [DC 16])
Ranged: integrated LFD screamer +17 (2d10+9 So; critical deafen [DC 16])
Offensive Abilities: None
Statistics
Str: +6 Dex: +4 Con: — Wis: +3 Int: -2 Cha: -3
Skills: Profession (miner) +17
Languages: Common (can’t speak)
Gear: andesite magma blade with 3 high-capacity batteries (40 charges each), LFD screamer with 2 super-capacity batteries (80 charges each)
Ecology
Environment: any underground
Organization: solitary, pair, or shift (3–5)
Special Abilities
<p><b>Nanite Repair (Ex)</b> A mining robot’s nanites heal it, restoring a number of Hit Points per hour equal to its CR (9 Hit Points per hour for most mining robots). Once per day as a full action, a mining robot can restore 4d8 Hit Points to itself or any touched construct with the technological subtype.<br/><br/> <b>Rock Tunneler (Ex)</b> A mining robot can burrow through stone at half speed, and it can choose to leave tunnels when it burrows.</p>