Mining

Source: Starfinder #10: The Diaspora Strain

CR: 9 XP: 6,400

N Large construct (technological)

Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +17

Defense

HP: 145

EAC: 20 KAC: 22

Fort: +10 Ref: +8 Will: +6

Offense

Speed: 30 ft., burrow 10 ft.

Melee: drill +20 (3d4+14 P; critical bleed 2d4) or integrated andesite magma blade +20 (2d8+15 F & S; critical wound [DC 16])

Ranged: integrated LFD screamer +17 (2d10+9 So; critical deafen [DC 16])

Offensive Abilities: None

Statistics

Str: +6 Dex: +4 Con:Wis: +3 Int: -2 Cha: -3

Skills: Profession (miner) +17

Languages: Common (can’t speak)

Gear: andesite magma blade with 3 high-capacity batteries (40 charges each), LFD screamer with 2 super-capacity batteries (80 charges each)

Ecology

Environment: any underground

Organization: solitary, pair, or shift (3–5)

Special Abilities

<p><b>Nanite Repair (Ex)</b> A mining robot’s nanites heal it, restoring a number of Hit Points per hour equal to its CR (9 Hit Points per hour for most mining robots). Once per day as a full action, a mining robot can restore 4d8 Hit Points to itself or any touched construct with the technological subtype.<br/><br/> <b>Rock Tunneler (Ex)</b> A mining robot can burrow through stone at half speed, and it can choose to leave tunnels when it burrows.</p>

Description