Mohrg

Source: Starfinder #6: Empire of Bones

CR: 8 XP: 4,800

CE Medium undead

Init.: +4 Senses: darkvision 60 ft. Perception: +16

Defense

HP: 125

EAC: 20 KAC: 22

Fort: +10 Ref: +10 Will: +9

Offense

Speed: 30 ft.

Melee: clawed tongue +19 (1d6+14 S plus paralyzing touch [DC 19]) or slam +19 (1d10+14 B)

Offensive Abilities: create spawn, paralyzing touch (DC 18)

Statistics

Str: +6 Dex: +4 Con:Wis: +0 Int: +0 Cha: +2

Skills: Acrobatics +16, Athletics +21, Stealth +16

Languages: Common, Eoxian

Ecology

Environment: any

Organization: solitary, gang (2–4), or mob (3–5 plus 4–12 occult zombies)

Special Abilities

<p><b>Create Spawn (Su)</b> A living humanoid creature slain by a mohrg’s slam attack rises immediately as an occult zombie (<i>Starfinder Alien Archive</i> 115) of a CR equal to the victim’s CR or level. This zombie is permanently under the mohrg’s control. The mohrg recovers 1d8+4 Hit Points from the surge of negative energy created by the spawning process.<br/><br/> <b>Paralyzing Touch (Su)</b> A mohrg uses its clawed tongue to make its first melee attack each round. If a target is struck and damaged by this attack, it must succeed at a DC 18 Fortitude save or be paralyzed for 1d4 minutes.</p>

Description