Mohrg
Source: Starfinder #6: Empire of Bones
CR: 8 XP: 4,800
CE Medium undead
Init.: +4 Senses: darkvision 60 ft. Perception: +16
Defense
HP: 125
EAC: 20 KAC: 22
Fort: +10 Ref: +10 Will: +9
Offense
Speed: 30 ft.
Melee: clawed tongue +19 (1d6+14 S plus paralyzing touch [DC 19]) or slam +19 (1d10+14 B)
Offensive Abilities: create spawn, paralyzing touch (DC 18)
Statistics
Str: +6 Dex: +4 Con: — Wis: +0 Int: +0 Cha: +2
Skills: Acrobatics +16, Athletics +21, Stealth +16
Languages: Common, Eoxian
Ecology
Environment: any
Organization: solitary, gang (2–4), or mob (3–5 plus 4–12 occult zombies)
Special Abilities
<p><b>Create Spawn (Su)</b> A living humanoid creature slain by a mohrg’s slam attack rises immediately as an occult zombie (<i>Starfinder Alien Archive</i> 115) of a CR equal to the victim’s CR or level. This zombie is permanently under the mohrg’s control. The mohrg recovers 1d8+4 Hit Points from the surge of negative energy created by the spawning process.<br/><br/> <b>Paralyzing Touch (Su)</b> A mohrg uses its clawed tongue to make its first melee attack each round. If a target is struck and damaged by this attack, it must succeed at a DC 18 Fortitude save or be paralyzed for 1d4 minutes.</p>