Molitera
Source: Starfinder #22: The Forever Reliquary
CR: 6 XP: 2,400
CE Large monstrous humanoid
Init.: +2 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +13
Defense
HP: 91
EAC: 18 KAC: 20
Fort: +8 Ref: +10 Will: +7
Offense
Speed: 30 ft., burrow 30 ft., climb 30 ft.
Melee: digging arm +17 (1d8+11 B & P; critical knockdown)
Offensive Abilities: shattering rumble (4d6 So, DC 14)
Statistics
Str: +5 Dex: +2 Con: +3 Wis: +1 Int: -1 Cha: -3
Skills: Acrobatics +13, Athletics +18 (+26 to climb), Stealth +13
Languages: Shirren; telepathy 100 ft.
Ecology
Environment: any
Organization: solitary, pair, or pack (3–8)
Special Abilities
<p><b>Shattering Rumble (Ex)</b> As a standard action, a Swarm molitera can focus its vibrational emanations into a painful 30-foot cone. Each creature in the cone takes 4d6 sonic damage (Fortitude DC 14 half).<br/><br/> <b>Stone Tunneler (Ex)</b> A Swarm molitera can burrow through solid rock as easily as dirt and can leave behind a 10-foot-wide, 10-foot-tall tunnel if it chooses.<br/><br/> <b>Swarm Mind (Ex)</b> Members of the Swarm are bound together into a singular hive mind by a blend of exuded pheromones, imperceptible movements of antennae and limbs, electrostatic fields, and telepathic communication. All Swarm creatures with 30 feet of each other are in constant communication; if one is aware of a threat, all are. (Such awareness can spread along a “chain” of Swarm creatures under appropriate circumstances, potentially alerting distant Swarm creatures). In addition, once per round when within 30 feet of another Swarm creature, a Swarm creature can roll twice and take the better result on a saving throw against a mind-affecting effect.</p>