Monitor

Source: Starfinder #34: We’re No Heroes

CR: 3 XP: 800

N Large construct (technological)

Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +13

Defense

HP: 40

EAC: 14 KAC: 16

Fort: +3 Ref: +3 Will: +0

Offense

Speed: 40 ft, fly 60 ft. (Ex, perfect)

Melee: arm slash +9 (1d6+8 S)

Ranged: electric ray +12 (1d4+3 E; critical arc 1d6)

Offensive Abilities: None

Statistics

Str: +5 Dex: +2 Con:Wis: +1 Int: +1 Cha: +0

Skills: Acrobatics +8 (+16 to fly), Intimidate +8, Stealth +13

Languages: Common; shortwave 120 ft.

Ecology

Environment: any (Aballon)

Organization: solitary, pair, or squadron (3–6)

Special Abilities

<p><b>Chameleon Circuit (Ex)</b> An anacite monitor can fade into the background by assuming the colors around them. When an anacite monitor remains stationary for 1 round, they gain a +10 circumstance bonus to Stealth checks. If they take any action, they lose this bonus until they once again spend 1 round remaining stationary.<br/> <b>Electric Ray (Ex)</b> An anacite monitor can fire electric rays from the pods on the side of their head. These rays have a range increment of 60 feet.<br/> <b>Light Dependency (Ex)</b> An anacite monitor can acquire power from dim or brighter light, and can store power generated in this way. The monitor can operate in darkness for 2 hours. After this time, the monitor gains the sickened condition until they return to an area of dim or brighter light.<br/> <b>Shortwave (Ex)</b> An anacite can communicate wirelessly. This acts as telepathy, but only with other creatures with the shortwave ability or constructs with the technological subtype.</p>

Description