Morlamaw Mayor
Source: Alien Archive 3
CR: 9 XP: 6,400
— — —
Init.: +6 Senses: darkvision 60 ft. Perception: +18
Defense
HP: 135
EAC: 22 KAC: 23
Fort: +8 Ref: +10 Will: +12
Offense
Speed: 20 ft., swim 40 ft.
Melee: tusk +17 (3d4+9 P plus skewer) or underwater sentinel spear +17 (2d6+9 P)
Ranged: underwater advanced semi-auto pistol +19 (2d6+9 P)
Offensive Abilities: None
Spell-like Abilties: (CL 9th)
Statistics
Str: +0 Dex: +4 Con: +1 Wis: -1 Int: +3 Cha: +6
Skills: Athletics +23 (+31 to swim), Bluff +18, Diplomacy +18, Intimidate +23, Mysticism +18, Sense Motive +23
Languages: Common, Morlamaw
Gear: gold AbadarCorp travel suit, underwater advanced semi-auto pistol with 24 small arm rounds, underwater sentinel spear
Ecology
Environment: any water (Arniselle)
Organization: solitary or traveling party (1 plus 3–6 morlamaws)
Special Abilities
<p><b>Skewer (Ex)</b> When a morlamaw successfully deals damage with their tusk to a creature that isn’t adjacent to them, they can move that creature 5 feet into an adjacent square. This movement doesn’t provoke attacks of opportunity.</p>