Morlamaw Mayor

Source: Alien Archive 3

CR: 9 XP: 6,400

— — —

Init.: +6 Senses: darkvision 60 ft. Perception: +18

Defense

HP: 135

EAC: 22 KAC: 23

Fort: +8 Ref: +10 Will: +12

Offense

Speed: 20 ft., swim 40 ft.

Melee: tusk +17 (3d4+9 P plus skewer) or underwater sentinel spear +17 (2d6+9 P)

Ranged: underwater advanced semi-auto pistol +19 (2d6+9 P)

Offensive Abilities: None

Spell-like Abilties: (CL 9th)

Statistics

Str: +0 Dex: +4 Con: +1 Wis: -1 Int: +3 Cha: +6

Skills: Athletics +23 (+31 to swim), Bluff +18, Diplomacy +18, Intimidate +23, Mysticism +18, Sense Motive +23

Languages: Common, Morlamaw

Gear: gold AbadarCorp travel suit, underwater advanced semi-auto pistol with 24 small arm rounds, underwater sentinel spear

Ecology

Environment: any water (Arniselle)

Organization: solitary or traveling party (1 plus 3–6 morlamaws)

Special Abilities

<p><b>Skewer (Ex)</b> When a morlamaw successfully deals damage with their tusk to a creature that isn’t adjacent to them, they can move that creature 5 feet into an adjacent square. This movement doesn’t provoke attacks of opportunity.</p>

Description