Morlamaw
Source: Alien Archive 3
CR: 3 XP: 800
LN Large monstrous humanoid (aquatic)
Init.: +0 Senses: darkvision 60 ft. Perception: +8
Defense
HP: 32
EAC: 13 KAC: 14
Fort: +2 Ref: +4 Will: +8
Offense
Speed: 20 ft., swim 40 ft.
Melee: tusk +8 (1d4+5 P plus skewer)
Offensive Abilities: None
Spell-like Abilties: (CL 3rd; ranged +6)
Statistics
Str: +2 Dex: +0 Con: +1 Wis: +4 Int: +0 Cha: +1
Skills: Athletics +13 (+21 to swim), Mysticism +13, Survival +8
Languages: Common, Morlamaw
Gear: casual stationwear
Ecology
Environment: any water (Arniselle)
Organization: solitary, pair, or herd (3–12)
Special Abilities
<p><b>Skewer (Ex)</b> When a morlamaw successfully deals damage with their tusk to a creature that isn’t adjacent to them, they can move that creature 5 feet into an adjacent square. This movement doesn’t provoke attacks of opportunity.</p>