Morlamaw

Source: Alien Archive 3

CR: 3 XP: 800

LN Large monstrous humanoid (aquatic)

Init.: +0 Senses: darkvision 60 ft. Perception: +8

Defense

HP: 32

EAC: 13 KAC: 14

Fort: +2 Ref: +4 Will: +8

Offense

Speed: 20 ft., swim 40 ft.

Melee: tusk +8 (1d4+5 P plus skewer)

Offensive Abilities: None

Spell-like Abilties: (CL 3rd; ranged +6)

Statistics

Str: +2 Dex: +0 Con: +1 Wis: +4 Int: +0 Cha: +1

Skills: Athletics +13 (+21 to swim), Mysticism +13, Survival +8

Languages: Common, Morlamaw

Gear: casual stationwear

Ecology

Environment: any water (Arniselle)

Organization: solitary, pair, or herd (3–12)

Special Abilities

<p><b>Skewer (Ex)</b> When a morlamaw successfully deals damage with their tusk to a creature that isn’t adjacent to them, they can move that creature 5 feet into an adjacent square. This movement doesn’t provoke attacks of opportunity.</p>

Description