Mount
Source: Alien Archive 4
CR: 5 XP: 1,600
N Large vermin
Init.: +3 Senses: blindsense (vibration) 60 ft., darkvision 60 ft. Perception: +11
Defense
HP: 70
EAC: 17 KAC: 19
Fort: +9 Ref: +7 Will: +4; +2 vs. emotion and pain
Offense
Speed: 40 ft., climb 20 ft.
Melee: bite +14 (1d6+10 P)
Ranged: shriek +11 (1d6+5 So)
Offensive Abilities: None
Statistics
Str: +5 Dex: +3 Con: +2 Wis: +1 Int: -4 Cha: +1
Skills: Acrobatics +11, Athletics +16 (+24 to climb), Survival +11
Ecology
Environment: any
Organization: solitary, pair, or orchestra (3–10)
Special Abilities
<p><b>Gentle Thrum (Su)</b> The klikharp’s gentle thrum is especially soothing for shirrens and other creatures with blindsense (vibration), including themselves. Affected creatures gain a +2 morale bonus to saves against emotion and pain effects.<br/> <b>Mutations (Ex)</b> The klikharp has a mutable genetic code resulting from of once being a part of the Swarm. Each klikharp starts with two mutations from the list below; they can add an additional mutation at 7th level and another at 13th. At each level they can slip into their chrysalis for a week and switch out the mutations they previously selected. The exception to this is the growth option, which is permanent.<br/> <i>Bioluminescent:</i> As a move action, the klikharp can increase the light level two steps (to a maximum of normal light) in a 10-foot radius centered on itself for 1 minute.<br/> <i>Burrowing:</i> The klikharp has a burrow speed of 30 feet.<br/> <i>Discordant:</i> The klikharp can make a shriek ranged attack that deals sonic damage, targets EAC, and has a range increment of 30 feet.<br/> <i>Growth:</i> The klikharp grows one size category. It can choose this option twice to become Huge. Growth mutations can’t be undone.<br/> <i>Maestro:</i> As a move action, the klikharp can imitate any instrument or sound (but not speech), giving a creature a +4 circumstance bonus to Profession (musician) checks. The target must have the klikharp as its bonded creature companion.<br/> <i>Sealed Carapace:</i> The klikharp gains the void adaptation universal creature rule.<br/> <i>Springy:</i> The klikharp can take 20 on Athletics checks to jump and the DC is not doubled for lacking a running start.<br/> <i>Winged:</i> The Klikharp has a flight speed of 30 feet (Ex., average). The klikharp must be 7th level or higher to select this mutation.</p>