Mummified Prophet

Source: Alien Archive 4

CR: 12 XP: 19,200

Silicon mummy mystic

Init.: +5 Senses: darkvision 60 ft. Perception: +22

Defense

HP: 170 RP: 5

EAC: 25 KAC: 26

Fort: +11 Ref: +11 Will: +18

Offense

Speed: 30 ft.

Melee: slam +19 (4d6+16 B)

Ranged: perihelion laser pistol +21 (4d4+12 F; critical burn 2d4)

Offensive Abilities: backlash (12 damage), mental anguish (DC 21), mindbreaking link (DC 21), sow doubt (6 rounds, DC 21)

Statistics

Str: +4 Dex: +5 Con:Wis: +3 Int: +3 Cha: +8

Skills: Culture +27, Intimidate +27, Mysticism +27, Physical Science +22

Languages: Common, Eoxian, Triaxian, Vesk (can’t speak any language); telepathy 100 ft.

Gear: perihelion laser pistol with 2 high-capacity batteries (40 charges)

Ecology

Environment: any

Organization: solitary, pair, or entombment (3–8)

Special Abilities

<p><b>Constructed Shell (Ex)</b> For effects targeting creatures by type, a silicon mummy counts as both a construct and as undead (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types).<br/> <b>Silicon Casing (Ex)</b> A silicon mummy’s protective exterior and nonfunctional organs limit critical damage; the mummy has a 25% chance to ignore the extra damage dealt by a critical hit and gains a +4 bonus to saves against critical hit effects.<br/> <b>Solar Battery (Ex)</b> A silicon mummy can absorb solar energy in the form of Solar Reserve Points (SRP), which they can spend in place of Resolve Points. For every 8 hours a silicon mummy spends exposed to the light of a star, the mummy gains 1 SRP, to a maximum number of SRPs equal to one-third their CR (4 for a mummified prophet). For every week a silicon mummy absorbs no stellar energy, they lose 1 SRP. However, the mummy can intentionally enter a state of hibernation to lose only 1 point per 20 years, and although the mummy is aware of their surroundings and can fully animate as a move action, they are staggered for 1d4 hours afterward. As a swift action, a silicon mummy can expend 1 SRP to enhance either their next melee attack, ranged attack, or spell before the end of their turn. An enhanced attack gains a +2 circumstance bonus to its attack roll and deals an additional 3d6 damage if it hits. An enhanced spell increases the spell’s saving throw DC by 2.</p>

Description