Nanobot Mimic
Source: Starfinder #19: Fate of the Fifth
CR: 3 XP: 800
N Fine construct (swarm, technological)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +5
Defense
HP: 40
EAC: 15 KAC: 15
Fort: +3 Ref: +3 Will: +0
Offense
Speed: 30 ft., fly 30 ft. (Ex, perfect)
Melee: swarm attack (1d4+5 P)
Offensive Abilities: distraction (DC 12), metal morass
Statistics
Str: +2 Dex: +4 Con: — Wis: +1 Int: +0 Cha: -1
Skills: Acrobatics +10 (+18 to fly), Disguise +5 (+15 to mimic an object), Stealth +5
Ecology
Environment: any
Organization: solitary, pair, or team (3–9)
Special Abilities
<p><b>Metal Morass (Ex)</b> A nanobot mimic surrounds foes it shares a space with, making it hard for them to escape. A creature that starts its turn in the same space as a nanobot mimic must succeed at a DC 12 Reflex save or become entangled for 1 round.<br/><br/><b>Mimic Object (Ex)</b> A nanobot mimic can observe and register into internal memory a number of technological items equal to its CR. A given registered object can weigh no more than 2 bulk. As a full action, the mimic can arrange itself into one item it has registered, taking on the appearance of that item but not its function. While in this form, the nanobot mimic loses its swarm defenses and swarm immunities, has EAC and KAC 10, gains a +10 bonus to Disguise checks, and has hardness equal to 5 + its CR. A mimic in object form can assume its swarm form as a move action or a reaction to taking damage.</p>